Slashdot Mirror


Second Life Opens Public Beta

thehossman writes "A friend of mine works for Linden Lab, and for the past few months he's been hyping their upcoming product: Second Life. I've just been nodding my head, and ignoring him, but last week he logged in and gave me a mini-tour of the VR world (and some things their alpha-testers have helped create) and I was blown away. Now they've announced their public beta, and if you've got a machine that can handle it, I highly advise you to check it out." This is another of the lifestyle-focused massively multiplayer titles that seem to have very big (venture capital?) budgets backing them - can they succeed?

1 of 42 comments (clear)

  1. Re:Credit card?! by amaprotu · · Score: 3, Informative

    You don't pay RW $$.

    So much misconception. Here is an overview of the economics of SL.

    SL is a virtual world where the real limited resource is server sersources (cpu cycles, memory, bandwith etc.). So they create in game money and tie it to those resources.

    They use the standard US/Canadian/AU $ sign for their money. You want to upload a texture it costs $ ... in game/fake money. Same to upload a sound.

    It also costs money to build stuff - in game/fake money. At no point is it Real World money.

    There is a set pool of money, some things are taxed and that money goes into the pool. Buying land costs money but you can always sell it to get all your money back. 'Rezing primitives' costs money, but you can get it back by deleting them. AND IN BOTH CASES IT IS LINDEN $, SECOND LIFE $, NOT REAL $.

    Real money doesn't enter the equation. The credit card is only for age verification.

    Please take the time to learn what you are talking about before spouting to the world absolute nonsense. Thanks