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Doom 3 Q&A Gives More Gameplay Details

Arcane writes "This interview with id lead designer Tim Willits at Gamespot goes into more detail about Doom 3 than the usual 'mind blowing graphics' or 'changes the future of gaming' phrases." It's nice to see some new screenshots, mention of multiplayer modes, and most of all, Tim's descriptions of actually playing the game. New trailer debuts at E3, apparently.

3 of 40 comments (clear)

  1. Longevity not "Doomed" by patoco12 · · Score: 3, Interesting

    As usual, the game looks to be great.

    But the game will have longevity if only because most people (and by people I mean people, not hardcore gamers) won't be able to play the game until the market is saturated with the power needed to run it.

  2. whoa..interview duplicate in HTML source by Dr.+Awktagon · · Score: 3, Interesting

    Hey, just did a "view source" because the page was rendering all wrong... the whole interview is in plain text within a comment at the beginning of the HTML source code (do a view source).

    Cool! Plain ol' text is so much easier to read.. is this a common gamespot thing?

  3. Sounds oddly like Splinter Cell by ctr2sprt · · Score: 3, Interesting
    The description given sounds an awful lot like Splinter Cell. There are definitely parts in SC where you can track an enemy's progress by his shadow, and naturally sticking to the shadows yourself is a critical part of that game. Most of the lights in SC are also destroyable, which makes for great fun. The model physics are rag doll-like, though probably not as advanced in SC as in D3. I've never played Thief or any of the other games in this genre, but I imagine they are similar too.

    It's interesting to imagine Doom with a kind of covert-mission aspect to it, instead of a mindless bloodbath. I'm sure there will be a bloodbath part of the game, and I'm sure it'll be significant, but... it's an interesting twist on the Doom series, which has never exactly been subtle.