Post-War Iraq And Videogames
DarkBlackFox writes "MSNBC has an article on how gamers relate to the rebuilding of Iraq, and how current world politics influence strategy and action games." A slightly odd article, but it begs the question - considering there are already games based on the Vietnam and Gulf Wars, how soon will it be before the Operation:Iraqi Freedom shooter or RTS, and how delicately should recent wars be handled in games?
It wasn't long after the first gulf war fiasco that they started cashing in on it. If I recall correctly, 3D0 released a Gulf War themed game the same year that it ended.
Add to this that the US government has recently embraced interactive media as a form for spreading propaganda (Americas Army) and training troops for the field. It's a great way to convince another subculter who's "right" and who's "evil".
They put on a straight and sombre face when talking about it, but in reality it seems it's a disgraceful race to the money tree...
He alluded that Sony tried to register the name "Shock and Awe" with the USPTO just after we withdrew, and then decided against it. I thought Sony was in the process of registering it already?
::blink::
Anyway, the idea of a video game that involves practicioners of political science to implement their policy in a virtual world does sound interesting. But it remains to be seen how valid such a (relatively) simple model can be used to predict something so complex.
I want to see that sort of idea tried on a smaller scale. For example, residential planning, college boards, business deals, etc. Of course, the starting point will be "studies" staged by shrinks, think tank eggheads, pol. sci and comp. sci graduate students, where they get undergrads to brainstorm ideas to solve problems around campus using a virtual forum/interface. Then the let the thing chug and present the outcome to see how the kids react. Then maybe they let them implement one of the proposed solutions to the "problem" (which may not even be real...) and see how it plays out in comparison.
If that shows promise, excellent. But why bring in the game developers now? He doesn't seem to address that. In fact the article sort of drifts off into talking about upcoming games about Iraq.
Yawn indeed (oooh, Hollywood and video game designers look to real life for inspiration, how novel!)
THIS THING CAN TURN ON A DIME, MACROSSZERO STYLE ALSO FUCK BETA, ~NYORON
How about a Civ/Sim type game where you rebuild Baghdad. Manage the building of new hotels, government buildings, markets... If the Iraqi's get out of line, send in more troops and what not.
Someone hates these cans.
What would be wrong, for example, with a game wherein you're part of an infantry regiment/division in Takrit and your goal is to take the city with as few civilian casualties as possible? You could be penalized for causing civilian death and even end the game court-martialed because you didn't exercise good judgement in a firefight. Such a game would include all the carnage of a real war and, handled properly, encourage the player to think about the lives lost in the process of winning or losing the game. No doubt it would be rated "M" for Mature but it might be a game that actually deserves the rating for good reasons as opposed to bad.
We all know that war games (strategic, tactical, FPS, etc.) will be made. It would be good to see a high-profile war game, though, that tried to really address the negative side of war instead of simply glorifying violence and conquest without consequences.
Disclaimer: i watched Saving Private Ryan a few weeks ago and was seriously underwhelmed after the amazing immersive experience that is Black Hawk Down.
Have you ever played Medal of Honor: Allied Assault? The Omaha Beach scene in that game blows SPR away. Drop the assault ramp on the boat, you're dead. Try again, you're dead. Try again, you're dead. Make it halfway to the beach, you're dead. SPR didn't show anywhere near the level of death that occured at the real battle for Omaha Beach. MOH:AA does. Modern computer games that depict war can in fact do so much better than movies (in a sense) because YOU die. Not some guy off in the corner of the shaky-ass crappy camera, but right in your face. Blood, bullets, dead. SPR had one average scene (the beach scene) and the rest was a joke. Computer games are action all the way, much like the aforementioned Black Hawk Down movie. War is about lots of quiet bits and short, frantic moments of action. Computer games mirror this by having the action while you're playing and the quiet bits when you turn off your PC/console and do something else. Movies only really have the chance to show the quiet bits (a la Das Boot) or the frantic bits (a la BHD).