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Planetside Beta Analysed As Release Approaches

An anonymous reader writes "Another Planetside preview can be found over at Dailygame.net. It discusses the scale of the game, and what you can expect from the overall playing experience." The official Planetside site, courtesy Sony, has much more info on this PC MMO shooter title as release (on May 19th) rapidly approaches, and about 30,000 beta testers continue to stress test the game, which is another in a multitude of massively multiplayer titles vying for your money.

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  1. Sounds great by Asgard · · Score: 2, Interesting

    If they can create a game that truly handles large-scale FPS battles, I am going to join up! Unfortunately I suspect that there will be significant lag issues, plus perhaps the WW2 Online issues with only a small subset of players being visible at once, causing 'invisible killer issues'. It'll be great if it succeeds though.

    1. Re:Sounds great by disc-chord · · Score: 2, Interesting

      As long as you have a beefy system (People with 1GB Ram need not apply) you will be very pleasantly surprised. The server clusters handle like a dream for the most part and it's always non-stop action. Almost every night I find myself deep in a battle of 50+ vs 50+ vs 50+. You might think that this would promote chaotic and completely spastic combat, but this is only true of people with little-to-no FPS experience. If you know what you're doing you can stay alive, at least long enough to take out a dozen of the spastic guys. And if your squad has good leadership you'll have already secured a near-by place to spawn up in when you die.

      I've been playing since early exclusive beta and have seen this only get better. Unlike every other MMOG that's come through the pipes this one is actually stable (both client and server) in beta!

      You won't have any WW2 Online-like problems, but that doesn't mean there won't be invisible killers ;) There's a certification that allows you to train in using a Infiltrator suit. You become nearly invisible like the predator while running, and completely invisible while standing still. (This can be countered with an implant that allows you to see cloaked enemies). Fortunatly the Infiltrator provides no armor protection so if you stay alert and keep your eyes peeled you should be able to kill these guys without much problem.

      Staying alert seems to be the biggest learning curve for players, though the beta is heavily populated with EQers who are too busy trying to "Hail!" each other and cyb0r some elf. I suspect as a more diverse player base comes in at retail fewer people will be falling victim to Infiltrators.