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Stunts Spawns A Spiritual Successor

Siliron writes "Back in the heyday of DOS gaming, there was one game that had more of a BBS addons-trading scene than any other, and that was Stunts. Now a German developer, Moon Byte, has decided to update the game in full 3D glory. Check it out at the official Crashday site." The new game, which is still in development, seems to be influenced by the original Crash (which was called 4D Sports Driving outside the US) in its custom track creation and stunt-making capabilities.

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  1. Crashes.... by alwsn · · Score: 3, Insightful

    I hope they do the crashes is a realistic fashion in this game. I can't count the number of PC and console racers that talk about their realistic damage engine, only to end up being really lame when I play them. Yes it's cool to see my car get bashed up, but I don't want predefinded levels of 'crashed.' Most games now seem to use the method of 'point x on the car has been hit, load pre determined damage model to point x'

    I want crashes that are different everytime, and if the game claims to have 'realistic damange' end the race if I had a wall head on going 100+ miles an hour. I find few aspects of racing games quite so lame as the whole "I hit a solid wall at speeds that would surely kill me, and all it did was stop by car and load a pre loaded 'my hood is slightly messed up' model" problem.