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Stunts Spawns A Spiritual Successor

Siliron writes "Back in the heyday of DOS gaming, there was one game that had more of a BBS addons-trading scene than any other, and that was Stunts. Now a German developer, Moon Byte, has decided to update the game in full 3D glory. Check it out at the official Crashday site." The new game, which is still in development, seems to be influenced by the original Crash (which was called 4D Sports Driving outside the US) in its custom track creation and stunt-making capabilities.

7 of 24 comments (clear)

  1. Surprisingly unmentioned by quantax · · Score: 3, Informative

    Stunts was probably one of the few racing games I ever enjoyed; going fast around a set track repeatedly isn't very exciting, but flying off a ramp, getting 100ft of air and then flipping repeatedly till you slam into the ground, that is fun. Between the different cars, and the ability to create your own tracks, Stunts took a simple game model and made it into something that you could play over and over, different everytime. Though the graphics were nothing special, racing in Stunts still supercedes many of todays uninspired racing games.

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  2. Oh yea, you can download it at by quantax · · Score: 4, Informative

    You can download Stunts at:
    http://www.the-underdogs.org/game.php?id=2162

    --
    "What can a thoughtful man hope for mankind on Earth, given the experience of the past million years? Nothing." -Bokonon
  3. I loved Stunts... by vapspwi · · Score: 4, Interesting

    Back in my dorm in the early 90s, when a few of us had such blazing machines as a 386-25 and a 486-66, we played the hell out of Stunts. We had two primary modes of play. One, we had built a special speed track that let you exploit a bit of a bug that would max out your speed at some ridiculous, otherwise unattainable value (the exploit had something to do with catching some air and tapping your brakes, or somesuch), and then scream around the track. We took turns shaving hundredths of a second off each others times. Two, we built tracks that facilitated getting the most ridiculous crash animations. Max out your speed as above, and run up a ramp with a couple of wheels off the track, and watch the 2 minute, car flying 2 miles into the air crash animation ensue. :-) JRjr

  4. Download - Game is now freeware by gadwale · · Score: 5, Informative

    You can download the game here.

    The site has 3 different versions with special features.

    From the website:

    "The game is FREEWARE as we checked with the former distributors BRODERBUND and MINDSCAPE, who do not have any copies of the game left. Thus you may download three different versions of the game from our site."

    More information, screenshots and a player how-to is here.

    Adi Gadwale.

    1. Re:Download - Game is now freeware by UnknownSoldier · · Score: 3, Interesting

      Pretty cool that the game is freeware.

      Misc. Stunts Trivia:

      The developer Distinctive Software got bought EA in 1990. The studio was renamed EA Canada, which produced the famous yearly Hockey, Basketball, and Soccer (FIFA). Need for Speed was made by the same driving "Driving Team", but never got the same marketing dollars as the other "Big Three".

      I agree that it was a very cool* game. The Track Editor was a brilliant idea at the time. I imagine I wasn't the only one who setup a high speed banked course and tried to take the corner fast as possible :)

      * AS much fun as I had with Stunts, NFS PSX remains a favorite for personal reasons.

  5. Moonybe Interview by Anonymous Coward · · Score: 3, Informative

    There's an interview with one of the Moonbyte guys available. Also referring to Stunts.

  6. Crashes.... by alwsn · · Score: 3, Insightful

    I hope they do the crashes is a realistic fashion in this game. I can't count the number of PC and console racers that talk about their realistic damage engine, only to end up being really lame when I play them. Yes it's cool to see my car get bashed up, but I don't want predefinded levels of 'crashed.' Most games now seem to use the method of 'point x on the car has been hit, load pre determined damage model to point x'

    I want crashes that are different everytime, and if the game claims to have 'realistic damange' end the race if I had a wall head on going 100+ miles an hour. I find few aspects of racing games quite so lame as the whole "I hit a solid wall at speeds that would surely kill me, and all it did was stop by car and load a pre loaded 'my hood is slightly messed up' model" problem.