Broken Sword 3 - Adventure Gaming Contemporized?
Courtesy of Gamespy, we can now see new screenshots for Broken Sword 3: The Sleeping Dragon, the THQ-published sequel to the two previous acclaimed graphical adventures. As this Gamespot preview makes clear, this sequel is an attempt to take the puzzle-solving of the graphical adventure and apply it to a 3D action title. All this ties in well to Slashdot Games' earlier discussions on whether adventure games were 'dead', or just metamorphosed into a more contemporary form. In related news, the game's developer, Revolution Software, has made available for free download Lure Of The Temptress, the 1992-published graphical adventure classic which was their first ever game.
Most of the time in the old days, the puzzle was trying to get conventional memory high enough to run one of these SOBs.
Neck_of_the_Woods
#/usr/local/surf/glassy/overhead
Broken Sword was always about the production. I still remember the first one - the puzzle elements were pretty weak, but the production was awesome. The music, animation, voiceovers and even such small perks like allowing you to play a breakout game while installing Broken Sword made it one of my most favorite games. In addition, I had (and still have) a huge crush on Nico. The second game was more of the same, and quite frankly, it was getting old. I'm wondering whether switching to a 3D engine would resurrect the game...
To add to the article, the ScummVM Team got the source code of Beneath a Steel Sky from Revolution, so we'll soon see a version of ScummVM supporting this game to the fullest!
Kudos to Revolution for opening the source at least to the guys at ScummVM!
Two Worlds - One Sun [Spirit]
Do you think a contemporary version of an Adventure game will actually work with all the action/adventure hybrids that we have now? I loved the Neverhood and Grim Fandango, but is there really still a market for these games?
When it's too hard to have both action and adventure in the same game, some companies make action (e.g. contra) and others make adventure (e.g. grim fandango). Now that computers are advanced engough (and the gaming industry is mature enough) to produce both simultaneously (something like Baldur's Gate 2, which combines action AND puzzle-solving) there's really no need for Adventure games. It's not like they've gone away...more like evolved into something else.
But there is another kind of evil that we must fear most... and that is the indifference of good men.
I don't understand the adventure gaming is dead claim.
Zelda -- Wind waker came out recently. Absolutely spectacular game, great reviews, good sales. Have you been living under a rock?
Grand Theft Auto -- Brings the adventure genre to the urban environment. You complete quests in return from items and to unlock new areas. I suppose it could be classified as a driving game, but if you're playing GTA cause you like racing, you've got problems.
Adventure gaming isn't dead, it's just changed forms. The only kind of adventure game that I can think of that's dead is the kind with no action element. And I can deal with that.
-- Political fascism requires a Fuhrer.