A New Generation Of MOOs
eric.costello writes "MUDs (Multi-User Dimensions) are to Ultima and Everquest as MOOs (Mud, Object Orientated) are to... The Game Neverending? There's a great interview up at Mindjack with the makers of the upcoming web-based MMOG." The article states that "EverQuest puts you in someone else's world, but in a MOO, the world was yours to help create," and this seems to be a big part of what The Game Neverending is trying to promote.
But, one of the very best things about MOO was MOOcode, a very sweet little OOP language (straight outa PARC) that was elegant, easy to learn, and tightly coupled with the context... from this interview, and the hype pages for Game Neverending, I don't get the sense that they've picked this aspect up at all; it's one thing to say that players can build stuff, but quite another to make it truly fun and engaging. Can anyone fill us in on what object-building is actually based on in GNE?