Widescreen (Finally) Winning
Yort writes "There's a little blurb over at the IMDB about customers at Blockbuster now generally preferring the widescreen, or letterbox, format over full-screen. This after Blockbuster tried to only stock full screen versions of movies a few years ago. I guess now the wife will have to let me buy that new widescreen TV, right?"
That may suck if you paid $10,000 for your TV, but when you can get good widescreen RPTVs for under $2000, it's not so bad. Modern TVs have ways of combatting the burn-in you'll see from the 4:3 sidebars (mine has grey sidebars, to at least get even burn of the phosphors since the problem with black bars is underburn rather than overburn of the phosphors, and it shifts the position of the 4:3 box to try to minimize burn-in from the bar edges). As well, you can change your format to fullscreen and learn to live with slightly fatter/shorter people and objects, or some TVs even come with a second stretch mode that stretches the edges more than the center. It can make for a fisheye view on some shows, but it's not too bad on most shows. Since most shows have all of the action in the center of the screen, that's the least-distorted part of the picture.
So, other than burn-in, what issues do you have with not using the full width of your TV? Plasma screens are very prone to burn-in, though, so aside from movie or strictly 16x9 HDTV viewing, they're pretty worthless (which would also help explain why the price is still so high -- their utility is limited, so demand is low and price stays high).
Except that Halo is a 4:3 game, not 16:9. Sure, you can display it in fullscreen mode on a wide TV, but that's just stretching things horizontally. The XBox supports 480p (4:3 and 16:9), 720p, and 1080i (only 16:9 for both of those, IIRC), but only if the developers choose to support them in their game. 480p 4:3 generally comes for free. 480p 16:9 may have some effect on your textures or HUD. 720p and 1080i generally need you to rethink your engine design.
That said, Halo2 is supposed to support 480p 16:9 and 720p, so you will eventually be able to experience a Halo game in widescreen glory. Just not now.
There are a few widescreen games out there, though. Hitman2 (480i 16:9, not 480p), Sega GT 2002, Tony Hawk 4 (and possibly 3? 720p, 480p 16:9), Amped, and more. Check out this thread for an ongoing list.