Marble Madness Mod For Unreal Tournament
orangerobot writes "Marble Madness is one of my all time favorite video games. I first played it in the original Atari standup arcade game in 1984 with a trackball, but was only able to beat it a couple years later when it was released by Electronic Arts for the Amiga 1000. The game seems ripe for a port to the new world of accelerated 3D hardware but surprisingly, no-one has done it.. until now. Yesterday, the first demo of the unofficial Marble Madness 2003 mod for Unreal Tournament 2003 was released to the public." Yet again, talented mod creators get together and produce something really smart.
If you've ever played Super Monkey Ball for the GC, you'll know how much better this kind of game feels with a good analog control stick.
Always feels bad to miss out on a good game like this - couldn't they have done this in Half-Life? Or in C++ (like my soon to be complete retro game, plugged below)? I'd hate to pour my time into developing something like this, knowing that I'm writing for such a small part of my potential audience.
Let's not stir that bag of worms...
Forgive me, but I've just got to rant for a moment. Is it just me or does it seem that no one has been able to come up with an original idea for the last 20 years. It seems like I can't go a week without hearing about some game, movie or cartoon being "re-envisioned" by some post-gen-x hack that either: thinks that they genuinely have something to contribute to the meme (but never do), or more often, are purely motivated by a whorish greed to make another pile of cash off of a previously established money-maker.
just my $.02