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KTH Game Awards Grande Finale

CoderByBirth writes "The winners of the KTH Game Awards, a game programming competition for students held in Sweden were announced yesterday at KTH (The Royal Institute Of Technology) in Stockholm. 25 teams participated in the competition, which was divided into two parts, where the first part was to create a Technical Design Document (TDD) and a Game Design Document (GDD) and the second was to complete a working game demo or prototype. The student submissions were reviewed by a jury consisting of employees from DICE (creators of Battlefield 1942, Pinball Dreams) and Starbreeze Studios (Outforce, Enclave) as well as a representative from KTH. You can download the top three submissions here."

7 of 107 comments (clear)

  1. What about Linux? by Anonymous Coward · · Score: 3, Insightful

    I guess there should be a similar competition for Linux games. There are enough Windows games already. We need more for open-source platforms.

    1. Re:What about Linux? by Blaine+Hilton · · Score: 2, Insightful
      I all for Linux as much as the next person, but developers have to live too and they are going to develop for the market that has more potential buyers. Its the catch 22, more people need to use Linux before there are more good programs, and developers will not put as much effort into Linux programming until there are more people using it.

      Need a calculator?

    2. Re:What about Linux? by porttikivi · · Score: 4, Insightful

      Yeah, but it escapes me, why the people who design the kernels, drivers, desktops, "system applications" and all that other open source stuff do not need to "make a living". Why the game designers are the only exception?

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      Anssi Porttikivi / app@iki.fi
    3. Re:What about Linux? by Realistic_Dragon · · Score: 3, Insightful

      As long as the games are well written, they should be easily portable: They should be written in a cross platform language, like C++ (no, I don't mean Java - not until we all have P7 9000 machines!) which can be easily compiled on Windows or UNIX. They should be writen to use open standards as far as possible. Games that exploit OpenGL are easy to port, games that use the protritary, limited, locked down bodge of an API (biased? me?) known as DirectX are not. This way (as happened for UT2k3) games can be available on _both_ Windows and Linux for very little extra cost. It's a shame MS is trying to put a spoke in the wheel of this kind of thing, not only with Direct X and dropping where possible support of OpenGL (no OpenGL support in the XBox I see...) but also by offering developers great wodges of cash to develop nativly in DirectX and make the game available on the XBox first, ensuring that OpenGL games and Linux support are far less attractive than would otherwise be the case.

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  2. How I feel about programming competitions by A+Proud+American · · Score: 4, Insightful

    I don't like when programming competitions allow coders to select their own technologies.

    If the goal of these competitions is to foster new programming talent, I think it's best to give them an exact specification document detailing exactly what technologies (languages, platforms, hardware) need to be used.

    The real world of professional programming generally tends to involve projects with unchangable parameters. My boss never tells me to make a warhead however I want to -- there's always a specification of what technologies I must use.

    1. Re:How I feel about programming competitions by Timesprout · · Score: 4, Insightful

      and exactly how many competitions to code games in VB will you enter ?

      A lot of game development involves pushing the boundaries. Its a lot easier and emminently more practical to do that when you are already familiar/expert with the technology.

      In your job you are constrained to use what you are told but you were probably hired because you were at least familiar if not proficient in the organisations technology standards already, not becase they felt like converting a few perl codes to c++ gurus.

      --
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      What truth?
      There is no dupe
  3. Cool competition - Hard to Read by hether · · Score: 4, Insightful

    This is a very neat competition. I enjoyed reading through the team's descriptions and goals for making their games. Everything from making a game that's easy to start but hard to stop, to making a 3D only game, etc.

    Just wanted to mention too that this bright purple/blue color still makes reading game stories very hard on the eyes. I thought after the huge number of posts lamenting this fact that perhaps the editors would actually change it. Don't know what I was thinking.

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    Most people would die sooner than think; in fact, they do.