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KTH Game Awards Grande Finale

CoderByBirth writes "The winners of the KTH Game Awards, a game programming competition for students held in Sweden were announced yesterday at KTH (The Royal Institute Of Technology) in Stockholm. 25 teams participated in the competition, which was divided into two parts, where the first part was to create a Technical Design Document (TDD) and a Game Design Document (GDD) and the second was to complete a working game demo or prototype. The student submissions were reviewed by a jury consisting of employees from DICE (creators of Battlefield 1942, Pinball Dreams) and Starbreeze Studios (Outforce, Enclave) as well as a representative from KTH. You can download the top three submissions here."

2 of 107 comments (clear)

  1. Demo Winners by Anonymous Coward · · Score: 3, Interesting

    Any of these game demos worth downloading? There aren't any descriptions on the site.

  2. Re:How I feel about programming competitions by morgajel · · Score: 3, Interesting

    well, think of it this way....
    suppose the promoters said "ok, now all of your programs need to be in COBOL, no exceptions!"

    do you think they might be limiting their audience a little.
    the point is creativity isn't limited to one language. they're looking for a new game, something that hand't been tried before. Don't cut their feet off by forcing them into one language.

    you sound like one of those grumpy old men that bitch at "the kids with their damned rock music"

    As for real world experience, limiting the language is just rediculous. Yes, in the real world, you get a job and you might only be allowed to use one language. however EVERY real world job doesn't use just one language. Don't shaft the people who know c++ just because you think it should be done in java, or vice versa.

    Hell, although it's not comparable, I made a blackjack game in ruby just for shits and giggles.

    the language that they choose shouldn't matter. it comes down to using the right tool for the job.
    for some it's c++, or other's it's haskell, java or perl.

    oh, and another point- you say to limit it to platform. Well, reading through the posts, one of the teams says they wrote it for solaris, linux and windows. So you're saying that they should have limited it to one platform? which one?
    you say windows and you'll probably piss of a lot of slashdotters.
    you say linux and it'll never make it mainstream.

    Let them do what they want to do. if they make a great game, fine, if they don't, oh well. Let it be their choice.

    --
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