Posted by
michael
on from the i-get-to-play-sauron-no-me-me dept.
learithe writes "A new Middle Earth MMORPG,
Middle Earth Online, has just
been announced by Turbine, who produced Asheron's Call 1 and
2 with
Microsoft. It
looks to be just as pretty and cpu/graphics card intensive as
AC2. More
(flash-free) information can be found at
IGN and
Gamespy."
Re:Here's hoping
by
Karhgath
·
· Score: 5, Insightful
I do believe that the market is now ready for a Permanent-Death MMORPG. I mean, the market is so full of similar games that a trully different and risky feature such as this might be what's needed to get a good share of the market.
Sure, making a PD game requires planning it from the start, making every features in a way that PD is possible for everyone to ENJOY. There are lot of problems to solve, and those are solvable on paper, and probably in practice. I just wish one publisher had the balls to really do it.
I wouldn't bet that Turbine will keep the PD, I'm sure they won't. This sucks. I just wish there were still risky companies around like Looking Glass were. Ion Storm isn't bad with Deus Ex and now the sequel, although they used Looking Glass' legacy to build Deus Ex on... While you can be successful and make great games without being overly original and risky(Blizzard), we still need risky ventures to revolutionize and advance toward new and greener pastures.
Oh well, don't mind me, the old skeptic gamer, but I'm sure the new middle earth will just be a 'standard' MMORPG with some new and unrisky features and the same old gameplay, with some tweak here and there, and more importantly, the Tolkien world! Wow, quite a change of setting...
Please, someone, bring Permanent Death and more risky idea to the world of MMORPG and then, maybe, maybe I'll actually play one.
Re:Here's hoping
by
Karhgath
·
· Score: 5, Insightful
You are one of the many who do not think really about a PD system as a new beast completely. A PD game cannot just be EverQuest with PD added just like that. Everything, the whole game - economics, character advancement, features, etc. - everything must be built from the ground up to be Perma-Death. It's not as simple as adding PD or creating a PD server, as this will just fail and won't be useful at all. There is a real challenge of doing a PD game, and much reward I think.
However, for that, people must lose they preconceived ideas about permanent-death. I think I'll start the PDAA (PD Awareness Association). =)
Re:Here's hoping
by
DunbarTheInept
·
· Score: 5, Insightful
One thing a game has to have before you can even consider PD is real consequential results from your actions. In the real world, if you just kill someone out in the street with witnesses and take his stuff, you're not going to get away with it, and your life as a free man will be pretty much over. Consequences like that have to exist in the MMORPG or PD isn't going to be fair. (Hey, let's go beat up on some newbies for a while...)
--
Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.
I do believe that the market is now ready for a Permanent-Death MMORPG. I mean, the market is so full of similar games that a trully different and risky feature such as this might be what's needed to get a good share of the market.
Sure, making a PD game requires planning it from the start, making every features in a way that PD is possible for everyone to ENJOY. There are lot of problems to solve, and those are solvable on paper, and probably in practice. I just wish one publisher had the balls to really do it.
I wouldn't bet that Turbine will keep the PD, I'm sure they won't. This sucks. I just wish there were still risky companies around like Looking Glass were. Ion Storm isn't bad with Deus Ex and now the sequel, although they used Looking Glass' legacy to build Deus Ex on... While you can be successful and make great games without being overly original and risky(Blizzard), we still need risky ventures to revolutionize and advance toward new and greener pastures.
Oh well, don't mind me, the old skeptic gamer, but I'm sure the new middle earth will just be a 'standard' MMORPG with some new and unrisky features and the same old gameplay, with some tweak here and there, and more importantly, the Tolkien world! Wow, quite a change of setting...
Please, someone, bring Permanent Death and more risky idea to the world of MMORPG and then, maybe, maybe I'll actually play one.
You are one of the many who do not think really about a PD system as a new beast completely. A PD game cannot just be EverQuest with PD added just like that. Everything, the whole game - economics, character advancement, features, etc. - everything must be built from the ground up to be Perma-Death. It's not as simple as adding PD or creating a PD server, as this will just fail and won't be useful at all. There is a real challenge of doing a PD game, and much reward I think.
However, for that, people must lose they preconceived ideas about permanent-death. I think I'll start the PDAA (PD Awareness Association). =)
One thing a game has to have before you can even consider PD is real consequential results from your actions. In the real world, if you just kill someone out in the street with witnesses and take his stuff, you're not going to get away with it, and your life as a free man will be pretty much over. Consequences like that have to exist in the MMORPG or PD isn't going to be fair. (Hey, let's go beat up on some newbies for a while...)
Don't label something "offtopic" unless you know the topic well enough to tell what's on topic.