Posted by
michael
on from the i-get-to-play-sauron-no-me-me dept.
learithe writes "A new Middle Earth MMORPG,
Middle Earth Online, has just
been announced by Turbine, who produced Asheron's Call 1 and
2 with
Microsoft. It
looks to be just as pretty and cpu/graphics card intensive as
AC2. More
(flash-free) information can be found at
IGN and
Gamespy."
Re:How can the game mirror the book?
by
Karhgath
·
· Score: 5, Interesting
That's why I think the perfect MMORPG in Middle Earth would be during the second age, or at least long before the LoTR. Times of conflicts between all races, epic wars, easterlings invasions, etc. It's a much better backdrop than the Ring quest and it's backdrop.
Re:Here's hoping
by
Karhgath
·
· Score: 5, Interesting
Exactly. In fact, a good PD system will nearly eliminate PKillers and that sort of people, and strengthen the community and interaction between players, much more than a conventional game could.
Like I said before, the idea is to solve the problems of PD(death by lags and glitches for example) and not just whine about them, but actually try to solve them. It's easy to say PD won't work because of X or Y, but it's harder and more rewarding, I think, to try to actually solve those problems. These new ideas might revitalize the MMORPG market, EVEN if the game fails, the ideas and new features because of PD might be really useful even for other games.
Check a discussion I'm having on BluesNews about PD, posts #11 and up.
That's why I think the perfect MMORPG in Middle Earth would be during the second age, or at least long before the LoTR. Times of conflicts between all races, epic wars, easterlings invasions, etc. It's a much better backdrop than the Ring quest and it's backdrop.
Exactly. In fact, a good PD system will nearly eliminate PKillers and that sort of people, and strengthen the community and interaction between players, much more than a conventional game could.
Like I said before, the idea is to solve the problems of PD(death by lags and glitches for example) and not just whine about them, but actually try to solve them. It's easy to say PD won't work because of X or Y, but it's harder and more rewarding, I think, to try to actually solve those problems. These new ideas might revitalize the MMORPG market, EVEN if the game fails, the ideas and new features because of PD might be really useful even for other games.
Check a discussion I'm having on BluesNews about PD, posts #11 and up.
MEO Discussion on BluesNews