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Taking The Videogame Market To The Next Level

Thanks to EvilAvatar for pointing out this article about the rise in popularity of games over at Creative Planet's Videography site. Amidst interesting figures about the ascent of games compared to movies, the author points out that, in 2001, the IDSA was expecting almost 17 billion dollars in videogame sales for 2003, when the total is unlikely to be anywhere near that. Is the games industry over-reaching, or are heady movie-surpassing revenue goals in sight?

4 of 16 comments (clear)

  1. Possible by omeglidan · · Score: 1, Interesting

    Games will eventually replace movies, but in a melding of sorts. It will be more like movies that you are a player in.

  2. Unfair comparisons by MongoMike · · Score: 2, Interesting
    Comparisons about the games industry catching up to the movie industry in sales are tossed about all the time.

    Truth of the matter is that games sales match the box office receipts of movies. But that doesn't take into DVD and VHS sales, account rentals, pay per view, TV showings, etc.

    And the games totals include the hardware used to play games (consoles, not PCs).

    When you compare apples to apples, there is no comparison. And there likely won't be for quite a few years yet.

    1. Re:Unfair comparisons by der_joachim · · Score: 2, Interesting

      I do not think that the comparison of video games and other entertainment is very unfair. The article stated that other forms of electronic entertainment are either barely playing even or even declining, while video games are on the rise. IMHO, that is quite an interesting point. Apparently, the game industry is the only form of entertainment, which is actually gaining in popularity. In this time of economic decline, that is no small feat.

      der Joachim

      --
      Geek runner, motorcyclist and professional know-it-all
  3. Re:Laziness versus EXTREME laziness by Babbster · · Score: 2, Interesting
    I understand that game sales beat movie box office receipts but that's not surprising at all. A new game will cost $40-50 while watching a new movie in the theater costs $5-12 (depending on location and time of day). Four or more movie tickets would have to be purchased to match the price of one new game, and most people don't go to the movies THAT often anymore. Add into that the fact that the experience of going to a theater and watching a movie is FAR removed from that of playing a video game and the apples/oranges problem becomes more evident.

    The comparison of box office receipts and video game sales is a meaningless statistic. It's also why I didn't restrict myself to just talking about movies. Television also generates more revenue every year than movies in the theater but most people don't talk about that anymore because it's self-evident and the reason is obvious - there are always going to be more people sitting at home and watching television than there are going to the movies OR playing video games. My argument was simply that it will continue in that fashion for the forseeable future.

    Trying to relate the dollar value of video game sales to their mass market appeal even if you don't compare it to anything is misleading, too. For example, in the past year I've bought 30-40 video games, most for $50 a piece. That means that alone I've generated $1,500 or more in video game sales by myself. I'm clearly in the minority, even among gamers, but it gives you an idea of how few people it takes to build up video game numbers.