Taking The Videogame Market To The Next Level
Thanks to EvilAvatar for pointing out this article about the rise in popularity of games over at Creative Planet's Videography site. Amidst interesting figures about the ascent of games compared to movies, the author points out that, in 2001, the IDSA was expecting almost 17 billion dollars in videogame sales for 2003, when the total is unlikely to be anywhere near that. Is the games industry over-reaching, or are heady movie-surpassing revenue goals in sight?
Games will eventually replace movies, but in a melding of sorts. It will be more like movies that you are a player in.
Truth of the matter is that games sales match the box office receipts of movies. But that doesn't take into DVD and VHS sales, account rentals, pay per view, TV showings, etc.
And the games totals include the hardware used to play games (consoles, not PCs).
When you compare apples to apples, there is no comparison. And there likely won't be for quite a few years yet.
The comparison of box office receipts and video game sales is a meaningless statistic. It's also why I didn't restrict myself to just talking about movies. Television also generates more revenue every year than movies in the theater but most people don't talk about that anymore because it's self-evident and the reason is obvious - there are always going to be more people sitting at home and watching television than there are going to the movies OR playing video games. My argument was simply that it will continue in that fashion for the forseeable future.
Trying to relate the dollar value of video game sales to their mass market appeal even if you don't compare it to anything is misleading, too. For example, in the past year I've bought 30-40 video games, most for $50 a piece. That means that alone I've generated $1,500 or more in video game sales by myself. I'm clearly in the minority, even among gamers, but it gives you an idea of how few people it takes to build up video game numbers.