3dFestival's International 3D Award Winners
GlobE 59 writes "3D Festival in Copenhagen, Denmark announced the winners of their 1st Annual International 3DAwards this Friday (9/5). Take a look at the nominees and winners here!
3D Festival, Game Developers World and Architectural Visualization Conference is a joint conference/expo combining interests in 3D-graphics and visualization."
Very good choice in my book.
Of course, I havn't seen too many feature 3d animated movies.
Anybody else have any movies that should have been on the list of nominees?
Anybody else want a different movie to win?
Excellent article... glad to see it made it to the front page. I hope more will follow shortly. If /. covered advances in 3d modelling/rendering software as much as the advances in window managers I would be a happy /.er
Fnord.sig
For a lot of people, 3D graphics and animation is "something you make in a program like 3D studio". However, there are a great deal of innovation and research going on "behind the scenes".
The math of 3D is both beautiful and complex. Remember, there's a big difference between 3D used in, for instance, a 3D architecture model of a bridge and a computer game. The architecht wants a precise model - the computer game will trade reality for speed of rendering.
The point is, new algorithms and methods are invented all the time. It takes a lot of hard work to develop these algorithms.
My suggestion is a pure scientific awards for "developing an algorithm or method that improves the speed or quality of 3D rendering".
How about it?
Nominees
- Spirit: Stallion of the Cimarron, DreamWorks, USA
- Spider-Man, Sony Pictures Imageworks, USA - Stuart Little 2, Sony Pictures Imageworks, USA
- Star Wars Episode II, Industrial Light & Magic, USA
- Harry Potter and the Chamber of Secrets: Chamber Sequence, Framestore CFC, UK
- Lord of the Rings: The Two Towers, Weta Digital, New Zealand
Winner Lord of the Rings: The Two Towers, Weta Digital, New Zealand
Conclusion: ILM used to be the high-end best CG studio around. Since Jurassic Park, ILM was the leader in film computer graphics. Now it seems newcomer WETA is stealing the show!. Credit seems to go to Massive, a tool for the creation of artificial ecologies, which is developed on Irix, and now ported to Linux. Using this tool, WETA is creating battle scenes that has 100,000 characters interacting with each other in battle...this includes fighting, clothing animation, blood, behaviour, and death. Nothing that ILM has produced has come close to that. IMO, EPII battle scenes felt cheesy.
...this one was obviously crap.
The one for gaming cinematics. Dead To Rights? PRIMAL?!?
I'm sure if people did a list of the top 100 graphics (it said both pre-rendered and realtime), those two games MAY be on it.
Reminds me of all of the *game of the year* games like Myst and such seem to "win." Why can't we have an actual, not to mention ACCURATE, award for gaming developers?
IMO, there are three major challenges to the realization of virtual reality.
1) Sound - well , almost done
2) Visual - on its way , see no end yet.
3) Sense - AFAIK , in an ignored state , mostly if not completely
( say u wanna TASTE and SMELL simulation also )
KOS-MOS
Yes, interesting discussion, definetaly. However, there was *no* real-time category at the awards - a problem we later discussed with the organizers. Hopefully next year will feature real-time.
:-) Seems like been-there-tried-that-20-years-ago-didn't-work, but still, Kojima is allegedly going to use it in Metal Gear Solid 3 - Snake Eater. Who knows. Maybe the world is ready for the smell of... snakes? :-)
Also, *trivia* there's an expansion for the gamecube coming out - a little box that holds cards which come with different games - producing smell
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