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The Fall Of Max Payne Announced

Thanks to an anonymous reader for pointing out Rockstar Games have announced Max Payne 2: The Fall Of Max Payne, the sequel to the third-person action title from Remedy Entertainment. The press release indicates the game will ship for PC this fall, but doesn't mention when the console versions will come out. This follows last year's announcement that 3D Realms/Apogee and Remedy had sold the intellectual property for Max Payne to Rockstar for around 35 million dollars in cash and shares, for those wondering which bottomless pit Duke Nukem Forever's development budget is coming from.

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  1. Big deal by jvmatthe · · Score: 0, Troll

    Max Payne was hacky story and one gameplay gimmick (bullet time). Sure, bullet time was fun to do the first three dozen times I used it. But only the most die-hard FPS fans can stand level after level of pedestrian design and endless shooting. When I ended up in a warehouse full of crates...CRATES FOR CRYING OUT LOUD...I knew I'd reached my limit.

    To make it worse, the voice acting and writing were awful. It was as if they wanted to sound like a modern Raymond Chandler, but weren't clever enough to know a stupid metaphor if it came running at them screaming like a scaly, hot demon from hell and bit them in the icy, cold ass of writing skills. It's just wrong to subject gamers to tired level design *and* bad writing. The hammy acting didn't help, of course.

    Ok, I'll stop there. Max Payne 2...big deal. More complaining here and here.