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Preview Of Halo For PC Finally Sighted

bmnc writes "After nearly a year in development by Gearbox Software, info for the PC version of Halo:Combat Evolved is finally available at Gamespy.com, in both single-player and multi-player flavors." This is absolutely a big deal, especially since Bungie have been intelligent enough to use Gearbox, FPS veterans who've been heavily involved with extending the Half-Life franchise in the past with Opposing Force and Blue Shift, to do a definitive PC version of Halo.

2 of 35 comments (clear)

  1. Coop is low on priority list by solopido · · Score: 5, Insightful
    Quote from article:

    Will anything be missing? Right now, the only major feature from the Xbox version of Halo in danger of not making it to the PC is the cooperative mode. It may still be included if Gearbox can find an easy way to implement it ("it's high on our list," says Pitchford), but for the moment nothing is guaranteed.


    Now I don't know about you, but if there is no coop mode I will not purchase this. Why? Because that's what my friends and I have had the most fun with on the XBox. We complained that there was no PC version where we could have more than 2 players in coop in fullscreen with mouse look. We get plenty of deathmatch from other games but we had a real blast playing this game with coop. We all said we would buy it just to play coop if it ever came out on PC, otherwise I'll just keep on playing it on the Xbox. This would be a major let down to the Halo fans I believe.

    Sure, there is no longevity in these type of coop games but who cares? When was the last time you remember playing a coop game and had fun, I think mine was Quake2 and it was definately much funner than just playing it single player.

  2. Controls should be interesting by nicky_d · · Score: 3, Insightful

    It'll be interesting to see how the gameplay changes with the implementation of mouselook controls - Halo's Xbox control scheme seems to fit the game's style and pace perfectly, whereas many console FPS titles suffer from the move to the smoother, less 'twitchy' control pads. Integrating the vehicles will be another interesting control challenge; a pad switches easily from walking to driving to flying, a mouse perhaps less so. Still, here's hoping a lot more people get to appreciate this great title...