EA's Sims Online Is A Flop And Other MMORPG Musings
Ignorant Aardvark writes "Wired has an article out about the upcoming Multiplayer Games Summit at E3. Some of the interesting parts of the article: 'The Sims Online has sold 125,000 copies retail, has been discounted from $50 to as low as $20 on Amazon and has 97,000 active subscribers.' Compare that to EverQuest, with 470,000 subscriptions. Investment analyst Michael Pachter says of TSO: 'They took a very popular franchise that's a single-player game in which you play with dolls, and when you play with dolls, they follow rules and behave in predictable ways. With The Sims Online, you're playing real people, and real people don't behave the way you'd expect them to.' And here's the gem of the article: 'Consumers might not be responding well to paying individual subscriptions for single online games, but might react better to cable TV-like pricing in which they get access to a number of offerings for a flat fee.' Does anyone see this pricing system as being more successful?"
] Can you even play Sims Online in single-player mode?
*Notes the "Online" in the title, as opposed to the lack of such in "The Sims"
It's a valid question. Phantasy Star Online has an offline, single-player mode (as well as an offline, multi-player mode).
On the Dreamcast, Next Tetris Online Edition worked fine offline as well (it had online features to suplement it, though).
Just because something has online in the title, doesn't make it an exclusively online game. Which is why that question is valid, and should be replied to seriously.
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Internet Explorer (n): Another bug -- that is, a feature that can't be turned off -- in Windows.
TSO failed because it eliminated all the things that made The Sims popular:
When I called up to cancel they offered me a free month, but I declined. It was an unrewarding waste of my time.