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John Woo Establishes Game Studio With Sega

Thanks to Gamerfeed for pointing out that renowned film-maker John Woo has established a game development studio, Tiger Hill. The studio will work with Sega of America to co-create new game properties that'll hopefully capture some of the stylised action so many games have 'borrowed' from John Woo movies. What kind of chance does a film-maker have of making a difference in videogames, now films are becoming more game-like and games are becoming more film-like?

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  1. Woo-isms by Universal+Nerd · · Score: 4, Insightful
    I am a John Woo fan, mostly due to his glorifing of violence, so I must demand the following in his games:

    Pidgeons or doves flapping their wings in slow motion during a small interval during a major firefight.

    Guns in churches or church-like locations. Firing guns in churches is a plus.

    Slow motion. This is NOT bullet time, slow motion violence is the epitomy of movie violence.

    Two guns aerial fighting - Matrix ripped this off of the Master Woo, he makes firing guns and leaping seem so easy that even a wimp can do it.

    Gun-play, through having AWSOME golden guns, twirling them in mid air or - the coolest of all Woo-isms - the release of the magazine and the reloading while the good guy and bad guy have a breather between more lead exchange.

    Silence, five minutes of silence in an action flick is like a cool breeze in the middle of a hot summer's day. Silence and slow motion together create the perfect atmosphere during a fire-fight, add that to a reloading scene and you've got me in tears.

    I've yet to see a flick with so much style as John Woo manages to put in his. Glorified Violence, as my girlfriend calls it. :)

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