Halo 2 Real-Time Trailer Spreads Round Net
Ever since the Microsoft press conference at the outset of E3, various audience-filmed videos of the Halo 2 demo showcased there have been circulating, but we've been waiting for more stable mirrors before posting. So, you can find the full trailer at IGN.com if you're a subscriber, and they have freely downloadable smaller excerpts. Thanks also to Tim Grube for pointing out this 85mb MPG Halo 2 for Xbox
trailer, courtesy Gaming Horizon. Finally, and most usefully, there's now a 39mb WMV BitTorrent of the trailer up at Gametab News.
Note however that there is a difference between rumble packs and force feedback. The first just introduce a bit of shaking to simulate the FEELING of driving over gravel, force feedback tries to simulate the EFFECT of driving over gravel.
So a rumble-pack shakes the wheel as you drive. A force feedback wheel will turn the wheel forcing you to fight against the controls, just like a real car. I think a very real difference.
The X-box controller has a rumble-pack. There is no force feedback affecting the controls.
Try putting force-feedback into a mouse has been tried, and the results so far are disappointing.
MMO Quests are like orgasms:
You may solo them, I prefer them in a group.
What you also have to remember is that there is no FMV in Halo, it was all driven by the "game engine", so to speak. Halo 2 is no different, from what Bungie are saying and I see no reason why it couldn't be.
Of particular note on the videos is the lack of in level loading that dogged Halo is some areas and the whole, generally smoothness of the thing... God damn, I cannot wait!!
Looking at the Halo 2 demo it looked like an enjoyable romp. However, the textures, geometry and general feeling looked almost identical to Halo 1, but with a lot more scripting. I was very impressed with the work that had gone into the scene, but it hardly looked revolutionary to me. More like the logical next step. The HL2 videos on the other hand, absolutely blew me away. Sure, it was also heavily scripted. But the facial expressions of the characters, the positively stunning art direction (that sequence by the bridge? oh man!) the creepiness and the sheer creativity of it all gave me goose bumps. So; I'm not holding my breath for Halo2. It just looks like more of the same: shoot aliens, watch cutscene, shoot aliens from warthog, watch cutscene. Etc. But HL2 looks absolutely incredible. (these are all personal opinions, of course. but my main point is that halo2 seemed to lack innovation, and tried to make up for it in scripting.)