Careers For Supervising Game Designers?
LeoDV writes "As probably 99.9% geeks out there I wish I could make my own videogame, and I avidly read the article "How Do You Become A Console Game Programmer?" and found the replies very interesting and engaging. I, however, have only very basic programming skills, and no artistic skills. What I want to do isn't program my own game, but design it, with an army of minions doing the programming and art for me. I know it's quite impossible to show up at a games company with a resume and say "Hi, can you give me a team of 20 experienced people, I want to make a videogame?" But part of me knows that it happened before (Ubi Soft hired Michel Ancel, creator of Rayman, at 17). So, is it at all possible to land such a job without those skills, at some point? If it is, what (short graduating in CS or prostrating myself) are my best options?" So, what experience qualifies you for a design position, what skills should you actually have to make games successful, and is this approach hopelessly naive?
You are exactly the sort of talentless bastard who has been shitting in the eating trough of hundreds of hard working artists and programmers for the last 15 years in the game industry.
There are way too many of you as it is!
As far as I can tell if you display the morals of a paedophile running an orphanage you should go far. You should be able to get a producer position with no trouble at all. I've only ever come across one producer who was qualified and capable of doing the job.
The games industry is absolutely screwed, one more idiot like you isn't going to make it noticeably worse.