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Does Gaming Reduce Productivity?

Scott Taulbee writes "Bob Mandel of AVault has given us his interesting views on why playing games does not reduce productivity, but rather is a stimulating alternative to 'snoozing, daydreaming, overconsuming food and beverages, or sitting like a mindless slug waiting for time to pass.' He suggest that '..compared to other forms of recreational activity that could be enjoyed during work breaks, computer gaming has the greatest chance to hone skills useful for productivity in the workplace.' Should we all take this article to our bosses with requests for installing a GameCube on every desk?"

11 of 321 comments (clear)

  1. Games are no different than other distractions by bathmatt · · Score: 5, Insightful

    People that will waste time with games when they could/should be doing something else will waste time doing something else (posting on slashdot). I don't see having an outlet like a game changing that.

  2. Bah! by BWJones · · Score: 4, Insightful

    Does gaming reduce productivity? Hell yes it does. I remember those Marathon (bungie) matches before exams as an undergrad. I remember what Deus Ex did to my productivity as a graduate student as well. Come on, be honest here. My most productive hours are usually in the evening and if I am playing games at those hours, I am not writing my dissertation or grants or papers.

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  3. Sure... by ePhil_One · · Score: 4, Insightful
    He suggest that '..compared to other forms of recreational activity that could be enjoyed during work breaks, computer gaming has the greatest chance to hone skills useful for productivity in the workplace.'

    Exactly what useful skills am I honing? Mouse skills? Spatial relations? Ye olde Hand-I co-ordination

    If anything, it increases my odds of going blind, getting carpal tunnel syndrome, and losing social skills, (Thou it might help my 733t h4x0rz r4p).

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  4. Reality vs. Your Boss's Fantasy World by Bonker · · Score: 5, Insightful

    Reality:

    You code in the shower in the morning and transcribe your ideas into your IDE. You take long breaks at work to figure out problems. You think best when your hands are occupied or when some other minor task is distracting you slightly. You frequently work late or at home because thats when your mind is working. You are paid based on an avarge number of the lines of code you write per time measured. Big, time-consuming projects are intersperesed with smaller, less intenstive projects.

    Your Boss's Fansty World:

    From 8:00AM to 5:00PM your mind belongs to the company. You are able to transform business ideas into code every minute of that time and can do so without fail, regardless of the problem being presented. You are interchangable with other programmers and need not understand the whole project you're working on at any given time. You are capable of producing bug-free code on the first revision given normal working conditions. Application code is a commodity and is of the same quality, regardless who wrote it. You frequently work late because you are a salary employee and can be demanded to make more application code per work-day. You are paid per workday rather than code per average unit time.

    The result: You sneak goofing off when you're able and end up working more 'off the clock' hours.

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  5. What he's really trying to say... by cavemanf16 · · Score: 5, Insightful

    For those of you who actually RTFA, those who take breaks doing what they want to do during those breaks will be more prepared to tackle the chores in front of them back in "the real world." To which I agree. If I were able to play a little Civ3 here and there throughout the workday, I'd be a much happier camper than how it is now, where I go and BS with my coworkers (who, although I really like 'em, they're not as fun all the time as a non-emotional computer game).

    Of course the obvious ability to abuse such a system exists, but when it is encouraged as a stress reliever for little breaks here and there, rather than discouraged completely, it becomes a VERY USEFUL "tool" in the workplace. IMHO, anyways...

  6. Re:Is there any wonder? by benzapp · · Score: 5, Insightful

    I know it. Imagine if we farmed out our development projects to the Chinese prison system. There, they only eat, sleep and write software. Every bug discovered by your manager results in a 100 volt zap to your left nut.

    The problem with western people is they don't understand they are alive to serve their manager, nothing more. Eastern people however... they have a long and elustrious tradition of efficiency. India still has their wonderful caste system, the perfect social system for labor. China just prefers to use "prisoners" for the real dirty work.

    The Americans better realize that you cannot be both free and be productive. If you have to work, you better shut the fuck up and do your job at all times you are conscious and not eating, sleeping, defecating, fucking...

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  7. Without a doubt by YllabianBitPipe · · Score: 4, Insightful

    I would say without a doubt obsessive game playing reduces productivity. Every time I get hooked on some new game there's the terrible tendecy to jack in and play for oh, 24 hours straight, during that time, NOTHING gets done. I can't imagine how these people that get hooked on Everquest and TheSims manage to have lives, especially if they're working all day (yeah, I know someone will toss in the inevitable "they have no lives" comment).

    One of the saddest aspects of my college life was meeting these people who were involved in MUDS who literally spent all their time online, in their dorm rooms or holed up in the library sleeping on cots. They would LIVE online, have relationships with people online, and let's just say their "real world" lives suffered. And this was over text-only virtual worlds. I can't imagine what these people do today with realistic games. Probably a one way ticket to the insane asylum.

    Conversly, I think though, used in moderation, games can stimulate productivity. Especaially if you use it to blow off some steam, or get into game creation, hence improving your skills in the real world. But, anything in moderation can be good. I don't think most people have the tendency to get obsessed over games, and if it wasn't a game, it'd be alcohol, heroin or donuts.

    And lastly ... unless you're going into game programming I have yet to find any good reason for putting "Reached level 88 Amazon in Diablo II" on your resume. Gaming has little worth in the real world. I'd go so far as to say it has a negative stigma attached to it ... for anybody over 30.

  8. Re:Abuse potential too high by Sebastopol · · Score: 4, Insightful


    The addictive potential of the drug is highly overrated.

    Speaking from years of personal experience, I painfully disagree with your "coke ain't so bad" dismisall. It is a bad, bad, dirty drug.

    I know MANY people who get far more work done using stimulants than not...

    Maybe for a year or two.

    Check back on your superstar buddies in a few years. I've seen both crank and blow destroy MANY people, included ace programmers.

    You're pro-drug bias needs to be reality checked, it sounds like you're probably too young to have witnessed your friends going down hard from drugs... hopefully you won't see that.

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  9. Re:Find a better work environment by Zebbers · · Score: 4, Insightful

    ummm..encourage community service, support it, give incentives. but do NOT require it. In schools or in workplaces. It defeats the fundamental concept at it's very core. If you create an environment where cs is easy and well respected, people will participate. But DO NOT require it. Thats not their job, however ambivalent and idealistic you may be.

  10. Depends on the Game by Vegan+Pagan · · Score: 5, Insightful

    Today's video games are too time consuming. Back when arcade games were popular, they'd be a nice break because they only take a few minutes to play and leave, but most of today's console games take over half an hour before you get somewhere satisfying in them. They often space the opportunity to save far apart so if you spend less than half an hour you lose your progress. Simply having to save your progress is a nuisance, because you have to remember where you are after you stop, which means the game stays on your mind after you return to work. Arcade games always let extra players join in at any time, but today's console games force you to restart if you want to change the number of people playing. Startup screens alone now take over a minute. Some Gameboy Advance games are pretty brief, but it's low tech, uncomfortable and only supports one player per unit.

    The sad fact is, today's console and PC games are designed to take over your life, which is just what the boss won't allow on the job.

  11. Wrong. It's all attitude. by BoomerSooner · · Score: 4, Insightful

    Treat them with respect and they will do the same. Treat them like shit and they will work 1/10th as hard (that's how it is at my current job).

    I guarantee a work slow down every time someone at my job gets bitched out because the boss doesn't know any other way to motivate.

    Granted, people can take advantage. But if you're a good manager and have good managers/workers around you it's less likely some bad seed will slip through.