Slashdot Mirror


Bard's Tale Sequel In Development?

Thanks to the forum regulars at Gaming Age for pointing out online reports that a company called inXile, headed by Interplay's ex-CEO Brian Fargo, has acquired the license to the classic RPG The Bard's Tale from Electronic Arts. No news on when the title is due, but this Bard's Tale page has further facts which seem to back up this hypothesis. Interestingly, Fargo was a designer on the original Bard's Tale, which was developed by Interplay back in 1987.

3 of 33 comments (clear)

  1. My joystick is going crazy by Torgo's+Pizza · · Score: 2, Insightful

    I don't know about the rest of you, but this has me very interested. This franchise has been aching to have another installment. The good news is that Fargo is involved, which is a great sign. The question remains if a game, whose last sequel came out in 1988, can be updated to the standards of 2003.

    1. Re:My joystick is going crazy by kenthorvath · · Score: 2, Insightful

      I think I'd be happy even if they didn't change a thing. A great game is a great game, no matter how antiquated the graphics/sound are. I'd PREFER it not to be in 3D. But, now that we have SVGA monitors, it would be nice to have some really cool hires artwork thrown in. A symphonic score would be neat too.

    2. Re:My joystick is going crazy by (trb001) · · Score: 2, Insightful

      I'm more worried about the standards of 2003 corrupting the last game from 1988. If they decide to put a lot of frills and killer graphics in, I think it will take away some from the simplicity of Bard's Tale.

      The graphics of the first game were simple, but the animations and simple lighting (Adventurer's Guild fireplace?) made the ambiance great. That and it was the closest thing I had ever seen to true D&D.

      I'm debating whether to say the hand mapping was a pain or not. Let me rephrase...the hand mapping WAS a pain, but it definitely gave me a feeling of accomplishment when I was done. The new automap features are essential only because maps are so freakin huge.

      --trb