Unreal Tournament 2K3 Gets Software Renderer
Thanks to an anonymous reader for pointing out that the official Unreal Technology page has been updated with a software renderer for Unreal Tournament 2K3. This is an interesting step for those gamers with fast CPUs but inadequate 3D cards. The Pixomatic technology powering it was co-developed by Michael Abrash, John Carmack's right-hand man during the development of Quake, and a famous programmer and writer (at Microsoft and elsewhere) way before then.
Who has a fast enough CPU to run this game, but *doesn't* have any kind of 3d accelerated video card. That kind of userbase must be incredibly small. I'm struggling to come up with any kind of user who would want to play this that wouldn't have at LEAST a TNT2 or GeForce. And a GeForce2 can be had for what, $20? Less than the price of the game. Please tell me who this is for.
Of course maybe there's a more important reason for the software renderer, but I'm not going to read the article for fear of being proven wrong.
"Moderate drinking can help prevent amputated limbs" -- Abigail Zuger, NYTimes, 12/31/02
A software renderer means that the software will still run, whereas the hardware we have right now will be gone.
-WolfWithoutAClause
"Gravity is only a theory, not a fact!"Despite the claims this has no use, my work laptop has a nice fast Pentium 3 in it, and a crap vidcard. I'm sure I'm not alone.
50 FPS is bad somehow? You're a liar if you say that 50 FPS is either unplayable or noticeably flicker- or stutter-ridden. This is terrible FPS? (Five, yeah, but anything over 30 or 40 isn't unplayable, and 50 is definitely playable.)
Go back to your bridge, troll.
Mikey-San
Karma: +Eleventy billion (mostly affected by watching Celebrity Jeopardy)