Konami, Namco, SquareEnix Financial Results
Thanks to an anonymous reader for pointing out a slew of end-of-year financial results from Japanese games companies. Read on for info on Square's excellent and Enix's disappointing results, and find out quite how Konami managed to lose 230 million dollars this year...
Perhaps the most surprising results were Konami's loss of 28 billion yen (230 million dollars) for the year, but this was because of the devaluation of a fitness club business (Konami Sports) purchased in 2001 - sales were up 12 percent elsewhere, with Yu-Gi-Oh a high point.
Looking elsewhere, Namco's results were good, with a net profit of 4 billion yen (33 million dollars), partly due to a surprise hit for Taiko No Tatsujin, a drumming game that comes complete with a Japanese taiko drum controller, which has sold over 500,000 copies in Japan.
As for SquareEnix, they reported largely separate financial results for the two halves of the company, due to the recent merger, but Enix had a sharp fall in profits, whereas Square's were a record high. Enix's relatively poor results were blamed on disappointing sales of Star Ocean:Till The End Of Time, which is yet to launch in the US, but was nevertheless expected to do better in Japan, where it's sold a very respectable 500,000 but has already dropped out of the Top 30.
Finally, in a followup to our earlier story, Nintendo's profits came out, and were indeed hit by the sales slowdown and a strong yen, but still managed to reach a group net profit of some 67.3 billion yen (560 million dollars).
Looking elsewhere, Namco's results were good, with a net profit of 4 billion yen (33 million dollars), partly due to a surprise hit for Taiko No Tatsujin, a drumming game that comes complete with a Japanese taiko drum controller, which has sold over 500,000 copies in Japan.
As for SquareEnix, they reported largely separate financial results for the two halves of the company, due to the recent merger, but Enix had a sharp fall in profits, whereas Square's were a record high. Enix's relatively poor results were blamed on disappointing sales of Star Ocean:Till The End Of Time, which is yet to launch in the US, but was nevertheless expected to do better in Japan, where it's sold a very respectable 500,000 but has already dropped out of the Top 30.
Finally, in a followup to our earlier story, Nintendo's profits came out, and were indeed hit by the sales slowdown and a strong yen, but still managed to reach a group net profit of some 67.3 billion yen (560 million dollars).
Square and Enix at least are the same business sector, whereas AOL is an ISP and Time Warner a monstrous media company. The idea for AOL was to harness the content that Time Warner generates for its other business groups and offer something to its users that non-AOL users could not access. SquareEnix is probably more akin to Sega looking to merge with another company right now. After Square bled so much money on the Final Fantasy film they were looking for a way to bolster their flagging profits to recoup the loss. Hence the merger, and also announcement of new titles on Gamecube and GBA in order to attempt to diversify.