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Matrix Game Payments To Wachowskis Revealed

Thanks to an anonymous reader for pointing to a Gamesindustry.biz report discussing the financial terms of the deal made with the Wachowski Brothers for the Matrix games. It's rare that anyone gets to see the kind of financial terms granted to creators of big licenses like The Matrix. But divorce documents for one of the brothers, made available via The Smoking Gun, have revealed a total of 2.75 million dollars will be paid to them with regard to Atari's Enter The Matrix game (and another 2.75 million going direct to Warner Bros), plus an eventual total of 2.5 million dollars going to the Wachowskis for Ubi Soft's The Matrix Online through 2007. More proof, if needed, that games are seriously big business.

22 comments

  1. Small Correction by Babbster · · Score: 4, Insightful

    It's more proof, if needed, that many game companies would rather spend millions of dollars on a big-ticket license than spend that money making a truly great game.

    1. Re:Small Correction by Anonymous Coward · · Score: 0

      Babbster's sig is: I strip sigs so that I can't see them. You should too!

      I'm posting this just so that people with sigs turned off will know.

    2. Re:Small Correction by sebi · · Score: 2, Insightful

      It's more proof, if needed, that many game companies would rather spend millions of dollars on a big-ticket license than spend that money making a truly great game.

      Your assessment is definitely correct, however the companies have a pretty good reason for doing such things: Shelling out for the license greatly increases the likelihood of making money. The Matrix game was pre-ordered 4 million times, as far as I know. Without the license nobody would have bought it. The game is okay as it shows another facet of the Matrix universe. On it's own it would be pretty weak.

      What I did not understand from reading the article was if the payments to Warner and the Wachowskis were exclusively royalties, or if they were for the work they contributed to the game. The brothers apparently wrote the story, directed the game and created quite a lot of live-action footage as well.

      Another thought: Had Ubisoft/Atari spent the same amount on marketing an original game the impact would never have been nearly as big. As it stands they can ride the Matrix hype for free. That makes it a good business decision. Still a mediocre game, but I bought and enjoyed it nonetheless.

    3. Re:Small Correction by Babbster · · Score: 2, Interesting
      You're right on every level. I would never question Atari (formerly Infogrames) or Ubisoft on their business decision to spend the money for those licensing rights. Not only was the movie huge but the themes and style of the movie are perfect for videogames. I'm not even against it in abstract terms because the more those companies make on Enter The Matrix and the Matrix MMOG, the more money they have to spend on other games within their company that might have ended up being second-rate niche titles otherwise.

      Facts are facts, though, and the fact is that 9 out of 10 (conservative estimate) games licensed from TV shows and movies stink so bad that game stores could be Superfund sites.

      One can only hope that Atari and Ubisoft will spend the money they're going to rake in on these projects on more interesting projects rather than paying bonuses to top execs or buying more big licenses.

      PS - I have to note in closing that anything keeping the Atari symbol profitable and productive is a good thing in my nostalgic eyes. :)

    4. Re:Small Correction by Anonymous Coward · · Score: 0

      2.5 million doesn't buy very much. Ok, it would buy me a lot of cool stuff, but you can easily spend that one a dozen or so people in a year. Before you disagree, remember to count not just salery, but also benifits and overhead.

    5. Re:Small Correction by sebi · · Score: 1

      Atari has the greatest logo of all time, if you ask me. I agree that most of the licensed games end up being pretty horrible. I wonder if they maximise profits this way or if they simply don't care. Would the games sell noticeably if more time and money was spent on development? Or is the name all that is needed to recoup the license investment and then some?

      Hopefully game development will get closer to the movie business in this regard. Some major titles make a lot of money and enable smaller teams to come out with the underground gems. Some independent films make a lot of money. The others at least make some viewers happy. I wouldn't mind a similar situation with games. I will wait for the 'Rushmore' of the gaming world.

    6. Re:Small Correction by Anonymous Coward · · Score: 0

      You could also just play the game. All license, no greatness

    7. Re:Small Correction by Anonymous Coward · · Score: 0

      I also bought the game (for Xbox) and I find it quite enjoyable, but as you said, that's only because it's a Matrix game. Take away the license and Max Payne starts looking a lot more fun. It feels tainted, only because it's such a blatant cash grab. I mean, Atari and related companies made out like bandits on this.

      It just so happened that the game and movie came out while E3 was going on, preventing any legitimate reviews to be available before the game was for sale. The game feels rushed, but IIRC this game has been in development, base platform PS2, for quite some time now.

      Hopefully there will be another game at some point, and a much better one. I think a fighting game in the Matrix would be the most amazing thing ever, if properly developed.

    8. Re:Small Correction by Babbster · · Score: 3, Insightful
      I agree that most of the licensed games end up being pretty horrible. I wonder if they maximise profits this way or if they simply don't care.

      There are three primary factors that I believe enter into the "suckiness" of most licensed games:

      1. First and foremost is the time factor. Many of the licenses are granted with a strict time limitation involved in order to maximize crossover profits with the film or television show being adapted. If the originator (the movie/TV production company) is smart, they'll try to get the license out there as early as possible to allow more development time. An example of a license that was granted early would be Activision/Treyarch with Spider-Man - not only had Treyarch already done Spider-Man in game form before but the deal was done so early that there was little concern about rushed development. This resulted in a polished game and will probably work again for next year's Spider-Man movie and game.

      2. Money. Depending on the agreement, video game companies can be looking at making relatively little profit on a game (usually because of high royalties guaranteed to the owner of the property) and so will devote fewer resources to it than they might to an original game where they will garner all the profit. This usually shows up when you get a licensed game home and it turns out that the levels are all almost identical, there are fewer character animations, software bugs, sloppy bland textures, etc. In these cases, the company is indeed simply turning out a game they probably know is substandard just to make a quick buck from cross promotion and name recognition.

      3. Sometimes it's just the wrong people that get hold of a license. It might be that the company assigns a property to their weakest development team because they have nothing else on the horizon, they might misread the skills of the team (like having a group that specializes in strategy games try to turn out their first third-person brawler), the prospective lead designer decides to bail on the company after the deal is done, etc.

      Of course, #3 is applicable to all kinds of games - not just licensed properties.

      In short, yes, to some extent companies DO grab properties just to make a quick buck but sometimes other problems can crop up to make the job that much harder. I personally consider problem #1 to be the worst of the lot since we've all seen what can happen if a company tries to rush a game out the door.

      Making any kind of game in this age of extremely high expectations and "instant Internet karma" is a risky prospect. The complications of having to deal with outside influences in the case of licensed properties just make it that much more difficult.

  2. Divorce? by swat_r2 · · Score: 0


    Thea Wachowski should have waited until the trilogy was over to get a cut from the Super Extended Happy Fun Time Collectors Edition of Matrix Trilogy DVD.

    I can see how this came about though. Some late night research at the local PVC/S&M bars - I mean what film director could resist all that shiny plastic on those tight bodies?

  3. That's it? by GrandCow · · Score: 2, Interesting

    I figured for the licenses to that franchise the payments would be in excess of $10 mil total.

    --
    "Well kids, you tried your best, and you failed. The lesson is, never try." -Homer Simpson
    1. Re:That's it? by Anonymous Coward · · Score: 0

      Wasn't that game coming out in 2004? Sorry I just saw 2007 on the site that's all...

    2. Re:That's it? by Babbster · · Score: 1

      The 2007 is in reference to how long the Matrix brothers will continue to receive payments for the MMOG (their percentage of the net profits, mainly subscription fees I would imagine).

  4. 8 million dollars out the door... by Anonymous Coward · · Score: 0

    before a single line of code gets written. Anyone know how much the game cost total?

  5. wtf? by Tuxinatorium · · Score: 1

    3 million is chump change in the games industry, considering many games spend $20 million on development and sell 5 million copies priced at an average of $35...

  6. I'll bite... by Scorchio · · Score: 4, Informative

    How many games do cost $20 million to develop, and how many sell 5 million copies?

    Only the tiniest percentage of games will achieve sales figures like that (eg. GTA, Warcraft, The Sims). A "successful" game will sell more than a few hundred thousand copies. You've got to be damned sure you're going to get the sales to support an investment of $3m. Fortunately - or unfortunately, depending on your point of view - a strong licence such as The Matrix almost guarantees good sales figures, even if the game itself is no better than average.

  7. A very large correction. by Inoshiro · · Score: 1

    "The Matrix game was pre-ordered 4 million times, as far as I know"

    No, that's way off. The most pre-ordered game is still Legend of Zelda: The Wind Waker at 650,000 preorders. There were a lot of Matrix preorders, but the real number is probably around 300,000 -- nowhere near 4 million.

    Considering the game itself just broke 1 million units, this only adds further doubt to your inflated numbers.

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    1. Re:A very large correction. by sebi · · Score: 1

      You're right. I mistook number of units ordered by retailers with pre-orders. Retailers ordered four million copies (beware: Splash advertising page when you follow the link). According to your link three million still have to be sold.

  8. I played the game and is not that bad on XBOX by josevnz · · Score: 2, Informative

    The graphic engine kind of sucks..., you definitely will find (for example) than Mortal Kombat Deadly Aliance has better 3D graphics on the XBOX.

    On the other hand the game is easy to master, the difficulty level is well balanced, the cinematics complement the movie very well and it shows some details about what is going to happen on the third movie. Some missions were a little bit boring (like when you play against the agent Smith) but still the game kept me several hours playing.

    Also is very cool to play against the agents on "bullet time" :).

    You should follow your instincts and never trust these crappy game magazines that sometines bash good games and praise crappy games instead.

    In short: if you like the movie then buy the game.

    Just my two cents.

    JV.

    --
    Jose Vicente Nunez Zuleta RHCE, SJCD, SJCP
  9. How much of that money was... by arr4 · · Score: 1
    made as payment for the absolute ASS gameplay!

    I have never been more dissapointed in a game experience in my life. The game is not HORRIBLE, but it is so mediocre. Neat effects but the controls are SUCKY (only 3 choices? WHY THE F@(K CANT every game atleast have the HALO controls as an option?)

    Fight waves of guards, suddenly the game engine takes over and your character does somehing COOL (only you have no control)

    And the driving sequences are pathetic, should never have been in the game.

    I do love how the game ties in with the movie. It was so cool to see the captains meeting actually mean something in both.

    RENT IT!

  10. Games and licenses by alcharn · · Score: 1

    I think if companies spent more time on making these games amazing, not only would they save time licensing them, but a lot of money too!