SGI Announces Restructuring, Cuts 400 Jobs
kerneljacabo writes "Yikes! SGI seems to be the lastest victim of the economic downturn. Today they announced an extensive 'restructuring,' which includes releasing about 10% (400) of their employess. Seems like no one is immune." SGI claims this'll save them $40M, as well as improve their performance next fiscal year.
for those that don't know, fuckedcompany is the best 'news' source for stuff like this.
Do you even lift?
These aren't the 'roids you're looking for.
SGI did not write FSV (File System Visualizer), Daniel Richard did that and infact was inspired by FSN. FSN (Fusion) is the 3d file system navigator featured in Jurassic Park, but SGI hasn't updated it for awhile (it only works on IRIX versions 5.3 and below.
Original Mac's could also update the mouse cursor during VBL. It was a complaint that some game designers had with the Apple II/II+ design, no reasonable way to sync to refresh for the smoothest animation with single-digit MHz CPU's. That's where we got some of our ideas when we were designing the Amiga architecture.
The UMA (unified memory architecture) also has a heritage from the Apple II, to the Mac, to the Amiga; and SGI used it in some of their later workstations and the N64 chipset. Of course the bandwidths needed these days requires a different solution.