Slashdot Mirror


They Came.. From Hollywood

Thanks to GMicek for pointing to the DIYGames.com site, which has an interview with Octopus Motor, the developers of They Came From Hollywood. This real-time strategy PC title allows you to control giant B-movie monsters as they maraud through major American cities, and you can even play as one of the monsters from those classic Harold Haxton movies. The project is also an interesting model for today's independent games, as the official site explains the game has only 2 developers, and the title will be self-published when it's finished later this year.

3 of 28 comments (clear)

  1. Re:This artcile is really stupid by Bryant · · Score: 2, Insightful

    How in the world can you tell what the gameplay is like from just looking at a few screenshots? You don't know what the AI is like, you don't know what the math is... that just seems like a kind of weird thing to say.

  2. Re:This is, like, so 1986? Try 81 by digitalgiblet · · Score: 2, Insightful
    How about my favorite "Crush, Crumble, and Chomp"?

    Played it on the C-64. Took 30 MINUTES to load and had a 50% success rate. When your monster got killed you had to RE-LOAD the game. The fact that we played it and played it is a testament to how good it was...

  3. Re: Gameplay from Screenshots by Bryant · · Score: 2, Insightful

    "The gameplay will be limited as the potential for havock will be constrained to what's possible in a 2D isometric game."

    See... visuals aren't gameplay, they're visuals. For me, gameplay is strategy, tactics, the necessity to think ahead, resource management, and so on. I think you're confusing gameplay with special effects, here.