Futuremark Replies to Nvidia's Claims
Nathan writes "Tero Sarkkinen, Executive Vice President of Sales and Marketing at Futuremark, has commented on the claims by Nvidia that 3DMark2003 intentionally puts the GeforceFX in bad light, after Nvidia had declined becoming a member of Futuremark's beta program. This issue looks like it will get worse before it gets better." ATI also seems to be guilty of tweaking their drivers to recognize 3DMark.
Of course, because we all know that no R&D effort goes into those drivers. That's why performance goes up so much with good ones. And releasing the code to those good ones, thus giving away any performance-enhancing algorithms developed during the aforementioned R&D, would in no way competitively disadvantage the company concerned.
It would be beneficial to the user community if the interface specs for these cards were made available by the manufacturers, thus allowing those prepared to put in the effort to write drivers for, say, Linux. But whether to release the actual code for their own drivers, thus probably getting a massive amount of support and quick bug fixes from the geek community but also exposing them to competitive damage, is a commercial decision, and the legal system has no business making commercial decisions.
If you disagree, post your argument. (-1, Overrated) isn't your personal censorship tool for views you don't like.
where are my mod points where I need them! thanks John for the (as usual) insightful post...
-- the cake is a lie
Nice explanation, care to explain how to blindside a company & community on an unfair benchmark on the same day nVidia was pimping their fraudulently inflated 3dm2k3 scores?
:mad:
:(
That wasn't the big story that day, the big story was how the 5900 FX "creamed" the 9800 Pro at a secretely released benchmark...secretely released to nVidia.
Was it a karma thing over the alpha leak? That's about the only reason I could understand/forgive.
- "When I say dance, you'd best DANCE motherf*cker!" -Violent Femmes
I hope you're joking - aside from the fact that each generation of game engine is preceeded by an id game (the guts of which certainly owe much to John), Warren Spector (one of the designers of Deus Ex) and company licensed the Unreal engine from Epic.
Spector and Carmack do different things, just like Deus Ex is a very different game from anything id has done so far. Spector designs games - and does it well - but he doesn't write the engines. Carmack writes engines - and well, I might add. These are two different people making strides in different areas of gaming.
njord