MMOG Subscription Growth Analyzed
Wtcher writes "Bruce Woodcock has cobbled together a chart recording the growth of various massive multiplayer online games in subscriber numbers, relative to each other. I just found it interesting to see a visual summary of how well each MMOG was doing compared to one another." Apart from Lineage, which is omitted because the author says "trying to compare it to other MMOGs is almost like comparing apples to oranges", it seems that Everquest is still way out there in front, but there's a number of more recently-launched titles jockeying for position in this very competitive market.
You insensitive clod! Oh, wait, this isn't a poll is it? ATITD is my MMOG of choice. Check it out at atitd.com and atitd.net. Of course, I think it's only in the thousands of simultanious players right now.
The only conclusion one could come to from looking at this data is that launching a new MMOG today is an exercise in futility. The number of subscribers you can expect is drastically lowered because of the primary first mover Everquest. In short, the barrier to entry for new MMOGs is raised to the point that finding investors willing to take a gamble on your game will be near impossible.
I have been pwned because my
This chart will be cool to watch if he keeps updating it. It will be interesting to see what the new EverQuest game does to the old, etc.
Also, it would be cool to see the same graph, only relative to the previous sample instead (so up/down trends could be seen easier).
Comment forecast: Bits of genius surrounded by a sea of mediocrity.
Yes, I want to disagree.
Raph Koster, the lead developer on SWG, is a really intelligent guy who writes some of the most insightful articles around on game design. Unfortunately, as particularly proven with some of his decisions while working on Ultima Online, his insight does not reliably pan out in his game design.
I expect SW:G to be a game with a lot of potential that has so many initial flaws it scares off a lot of its customer base in the first year, and has a hard time winning them back once Koster is replaced with someone more capable of keeping a playerbase together.
Philip Sandifer's academic website
The problem with lineage is that most of thier sales are group accounts to cafes instead of individuals. So a cafe might have 10 accounts but thoses 10 accounts are used by 500 users, each with thier own character.
So do you count the number of accounts sold, or the number of characters?
This is slowly changing as more people get home connections.