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Duke Nukem Not Out In 2003, Manhunt, GTA, More..

Thanks to several readers for pointing out Take Two's financial results for Q2 2003, as the owner of the Rockstar, Gotham Games, and Gathering labels had a 58 percent increase in profit, largely due to Rockstar's massive Grand Theft Auto franchise and the new Midnight Club 2. The accompanying earnings conference call had a question about Duke Nukem Forever coming out in 2003, which the CEO answered: "for this holiday season.. no.. we're just hopeful that the team in Dallas will finish it." Also trailed was "a significant Xbox game" from Rockstar to release in Q1 2004 (GTA, anyone?), and that one of Gathering's (PC?) titles is using the Halo engine. Finally, there was another mention of Rockstar North's mysterious Manhunt - an even darker, more twisted game from the GTA developers?

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  1. Re:Is Duke Nuke Em Forever Real? by Randy+Pitchford · · Score: 5, Informative

    I was working at 3dRealms when Duke Nukem Forever began development. I left the company in May of 1998. Before licensing the Quake 1 engine, Allen Blum and Dirk Jones had begun prototyping some things in a iterated version of BUILD - that stuff was pretty cool at the time. Prior to that, when Apogee was still working with external developers and the shareware model, there was even a Duke Nukem side scroller in development, being produced by Keith Schuller, it was brilliantly named: Duke Nukem 4-ever. In any case, I, like everyone else, is just waiting for official information. The last Duke Nukem 3d mission I designed at 3dRealms was called "Area 51" - it was the secret mission in the fourth Episode (Atomic Edition). Last I heard, Las Vegas and the business with aliens around Area 51 was central to the Duke Nukem Forever story. So, I'm probably a bit more curious than most to see what comes out. But, think about it for a moment... Since inevitable comparisons to Valve will be made - remember that HL2's "Source" is very likely Valve's eventual reconstruction and iteration of technology they once licensed from id Software. Given that 3dRealms certainly has to be doing something and given that they have been working on DNF with an Unreal engine since before Half-Life had shipped, they may be just as distant from their foundation as Valve is. Ok, back to Halo PC...