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Duke Nukem Not Out In 2003, Manhunt, GTA, More..

Thanks to several readers for pointing out Take Two's financial results for Q2 2003, as the owner of the Rockstar, Gotham Games, and Gathering labels had a 58 percent increase in profit, largely due to Rockstar's massive Grand Theft Auto franchise and the new Midnight Club 2. The accompanying earnings conference call had a question about Duke Nukem Forever coming out in 2003, which the CEO answered: "for this holiday season.. no.. we're just hopeful that the team in Dallas will finish it." Also trailed was "a significant Xbox game" from Rockstar to release in Q1 2004 (GTA, anyone?), and that one of Gathering's (PC?) titles is using the Halo engine. Finally, there was another mention of Rockstar North's mysterious Manhunt - an even darker, more twisted game from the GTA developers?

2 of 42 comments (clear)

  1. Re:Is Duke Nuke Em Forever Real? by Violet+Null · · Score: 4, Interesting

    It's actually in the works. Has been, since, uh 1997 (almost six years so far, and counting!) The webpage is here.

    The DNF team started work with the Quake I engine, dumped it for the Quake II engine, dumped it for the Unreal engine...not sure what they're working on now, but it better not be the Unreal engine (the original one; not UT or UT23k), as that'd be hideously ancient by now too.

    Still no release date set. But we're assured that they're still working on it.

  2. Re:They are just afraid. by cgenman · · Score: 4, Interesting

    That's the problem with relying on other people's engines in long development cycles... When you have been in development since 1997, you either have to dump your engine repeatedly, or ship before you get stale with an under-polished game. Either way your engine will be behind the engine of your competition, whose last iteration will be competing with your next release... a tough act to follow for a AAA title.

    Doom 3 has an excellent engine (judging by the leaked alphas), and HalfLife 2 will probably just rock too. For years to come games will be based upon these engines. Whatever the Duke kiddies have up their sleves, it had better be slick or else they are going to have a hard time competing with them.

    Of course, after 6 years of active development and the somewhat unenthusiastic comments of those working on the project, I would be willing to wager this is one project stuck in the bad type of development hell, and whose eventual release will not be met with much acclaim.

    Next big thing, please.