Sam & Max - Freelance Police Previewed
tabacco writes "Adventuregamers.com is running a preview of the new Sam and Max game, titled Sam & Max: Freelance Police. Those who didn't enjoy Escape From Monkey Island's keyboard interface should be happy to know that LucasArts is making its sequel to Sam & Max Hit the Road a traditional point-and-click adventure. According to Adventure Gamers, Sam & Max: Freelance Police will have mini-games like the first one, and the same weird humor. Check out the official site for more info." S : We first spotted this title a couple of weeks back, but this new preview confirms point and click gameplay and Steve Purcell's involvement.
Oooh, does this mean I get to kick some mad white scientist's butt? -Can't think of reason not to.
Seriously though, at this point, the little graphics seen so far, I don't know what to say about them. But at least the animation looks really, really good. Very cartoony like it should! And sounds like they got the original sound actors - right on!
Better read the Sam & Max collection comic book once again while waiting for this game.
I didn't like the keyboard interface much, so I'm glad to see the point&click stuff back.
Lalala
They'll have some way to better skip some of the factors I found most tedious about the original...
For instance, some of the cut-scences (after the first or second time through)... or just walking, walking, walking...
The original Monkey Island had a way to change the walking speed of a character (double-click on an exit point is my memory). I don't remember anything like that for Sam and Max, and it made it very frustrating...
Well first I need to say that having Steve Purcell back for the sequel is a step in the right direction. All of his stuff for Sam and Max (comics and games) is brilliant and shouldn't be done without him. Look at Monkey Island to see what happens when the original creator doesn't return. The Curse of Monkey Island and Escape from Monkey Island were good games but when you compare them to the original 2 they come up lacking. :)
The new Sam and Max is also being produced by Dan Connors who worked on the original game (which is great), Day of the Tentacle (very good), The Dig (pretty darn good), The Curse of Monkey Island (good), and the big one itself: Grim Fandango (friggen awesome!). Looks like the new Sam and Max should be great...in my own very subjective opinion of course
PIRATE: We're going to bury you with our extra stash!
MAX: BURIED ALIVE? I'm alarmed!
PIRATE: We're going to shoot you first.
MAX: Oh, thank God!
Why is this game not cel-shaded?
There are many other games out there that use cel-shading inappropriately, just as a gimmick; why does one of the few games where it's actually appropriate not take advantage of it?