A Tour of Pixar
Jellybob writes "A little something for those of you who aren't happy with where you work: just go and work at Pixar." This is apparently part of the Finding Nemo hype machine; here's a BBC story talking about deploying metal detectors and night-vision goggles to stop people from camcording the movie.
Every time they release something we're treated with another "behind the scenes" story about pixar.
I remember when "behind the scenes" features were cool. The giant life sized dinosaurs used in the first "Jurassic Park". The enormous sets for "Honey I Shrunk the kids". The model mine cart and track for "Indiana Jones and the Temple of Doom". The thousands of horses and riders used in Braveheart. Actors spending 6 hours in make up to shoot a 5 minute scene.
Even if the movies sucked, it was really cool to see how it was made.
Now we watch some nerd sitting in front of his console. And so its not boring, they all force themselves to act zany and wild throughout the special. Of course it's so obvious they're under orders to ham it up for the camera.
Just face it. With CG, Hollywood just isnt cool anymore.
I don't need no instructions to know how to rock!!!!
That wasn't enough for Pixar's CEO, Steve Jobs. "He thought it was really important that there only be one bathroom in the building, for all 700 people who work here," Greenberg says.
There is no way my bladder could survive the trauma of working there given the amount of coffee I drink
Do not try to read the dupe, thats impossible. Instead, only try to realize the truth
What truth?
There is no dupe
What what I understand, it's not a problem going to a movie with a video camera in hong kong. Piracy is common place, can buy films on the street or see them in the theater.
While you can sorta impose these rules in america, you can't always impose these rules in other parts of the world. Besides, I have never thought it was a serious threat with a cam corder as they look crapy anyway. A cam edition of a film atleast here in america has NO comercial value what so ever.
Now a DVD screener on the other hand, will why bother buying the DVD if you download the screener, that's something they should actually be concerned about. Fortunatly for Hollywood the equipment required to copy films onto the small screen is pretty costly and not something typical home users own.
There is no sanctuary. There is no sanctuary. SHUT UP! There is no shut up. There is no shut up.
There's a great easter egg on the Monsters, Inc. DVD.
Second disc, Humans Only, Pixar studio tour, highlight the logo at the bottom, press left (a black circle should appear around the airplane). I think then you click on the airplane.
It's a short film of a paper-airplane contest they held in the atrium, with lots of crazy contraptions either flying the distance, curling into the sides, or plummeting straight down. All set to an appropriate classical soundtrack.
Why is it that all the really cool places to work are on the left coast? (Pixar, Google, etc.) All we've got out here are the CIA and the Pentagon, and those sort of lose their luster after a bit....
A projectionist, a kid who works at the theater with a camera behind a wall, somebody with a camera in their glasses, all it takes is ONE.
All this is a waste of time, because you can't be everywhere at once. If broadband was available to areas with pirate flea-markets, I'm sure it would kill more of that market than anything else.
THis article talks about a high quality rip of Matrix Reloaded. That sure as hell didn't come from a theater-goer with a sony..
Clean your own house before you tell me how dirty mine is.
When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours, because the artwork in each frame is far more complex.
...the RenderFarm. Behind a large window is a wall of blinking lights, a collection of some 300 machines, each with eight processors. Together, Greenberg says, they perform 400 billion computations per second.
105 minute movie (approximation)
105 * 60 = 6300 seconds in the movie
105 * 60 * 24 = 151200 frames in the movie
151200 * 8 = 1209600 hours to compile complete movie (?!?!)
1209600 / 24 = 50400 days
50400 / 365.25 = 137.9 years
I suppose however assume that..
105 minute movie (approximation)
105 * 60 = 6300 seconds in the movie
105 * 60 * 24 = 151200 frames in the movie
151200 / 300 = 504 (one frame per machine) 504 * 8 = 4032 hours to compile movie with one machine per frame 4032 / 24 = 168 days to compile movie with one machine per frame (46% of a year)
Ok, so I suppose it could work...
Informatus Technologicus
"It's estimated we lose between $3bn (£1.8bn) and $4bn (£2.4bn) a year to this problem despite strong anti-piracy actions by the movie industry," said Rich Taylor, a spokesman for the Motion Picture Association of America (MPAA).
I love these estimates. Where do they pull these numbers out of? Realistically, 95% of this figure is revenue they'd never have earned anyhow. People who are willing to pay to see a movie will not settle for a low res DivX viewing on their PC. I think the $3-4B figure is based on pirated DVDs, not camcorder captures available on the net. Even then, these figures would be based on selling a DVD at $20 a pop for each pirated one in countries where $20 is half a month's wages. You have to admit that $3 billion loss is far more impressive a figure than a more factual $150M loss since that's about what they swallow on a big budget movie flop. I'm not saying piracy does not exist but the scale of the problem is being way overstated.
Good people do not need laws to tell them to act responsibly, while bad people will find a way around the laws-Plato
'He was a dreamer, a thinker, a speculative philosopher... or, as his wife would have it, an idiot.' - Douglas Adams
is it just me or are these people taking it a little to far, metal detectors and night-vision goggles? They have more security at the movie theatre then at school, what type of statement does that make?
In April, a 33-year-old California man was arrested and charged with illegally videotaping films - if convicted, he faces up to 26 years in federal prison.
if I pay to go to the movies and contribute to the million and million of dollars of profit, if I wanna take a peice of crap video recorder and have a grainy, shitty sounding, bad quality copy of the movie, WHO FUCKING CARES?
Now if I go and sell it to my friends, or share it on kazaa, then great, ORDER ME TO STOP, AND GIVE ME A FINE. 26 years in a federal prison is fucking insane, drunk drivers dont get that much time.
Selling software wont make you money, selling a service will.
I don't know about you, but when I'm sliding into first, and my pants are about to burst, the last thing on my mind is discussing with coworkers what I was doing at the Chinese massage parlor last night.
Get real. Let's not form lines in front of the bathroom and watch the girl from accounting do the funny walk, as we hold ourselves to keep from peeing.
Whatever happened to watercoolers?
When Pixar started in 1985, Greenberg says, it took 8 hours to render one frame (or 1/24th of a second) of computer animation. Now, it still takes 8 hours, because the artwork in each frame is far more complex.
Keep in mind that they don't render everything all at once! Any given frame is bound to be a composite of many different layers.
They'll break up a single element (say, one fish) into multiple passes for diffuse, specular, shadow, and who knows what else.
Then there's backgrounds, z-depth images, shadow maps, and about a bazillion other things that need to get rendered, too.
Then they have to render the composite image, which also takes an obscene amount of time if the composite is complex.
Not to mention all the test renders and placeholder renders before the final.
So this "eight hour" figure has got to be just a ballpark estimate for the public at large. It would be pretty difficult to figure out exactly how many hours of rendering time actually went into one completed frame.
3D Printing Tips and Tricks at Zheng3.com
Taken from vcdquality.com Finding Nemo - TELESYNC - FTF FTF Presents: Finding Nemo RlS.DaTE....: 29th May 2003 FoRMat......: Telesync VCD
why show the movie to 3000 people? Limit the number of pre-release screenings and just release the movie when you schedule it to be released. Bruce Springsteen did not have a problem of his new album getting pirated. Why? He didn't sent it to anyone.
-Matt
I've never liked these behind the scenes looks at crazy hip work environments. I mean - the cool office with lots of toys didn't do any good for Ion Storm did it?
I wonder if Pixar will want talk about their offices if their latest movie tanks and stockholders are wonder what the hell their money is being spent on.
Also, in the article Pixar comes off sounding like Saturn or Lotus or something. Those places always kind of give me the creeps. I would half expect to show up for work and see everyone wearing blue reeboks, or drinking magic cool-aid or something.
As a former Pixar employee, let me state unequivically that all those stories about how great it is to work at Pixar are bullshit. It is a horribly caste ridden company with those in higher castes barely acknowledging the existance of those in lower castes. It doesn't matter that they put all the bathrooms in one place.
When I was there I often had occasion to visit Steve Jobs office. What did I find on his desk? He had on his desk an 8x10 photo of... himself. I shit you not. I took photos of the office showing this as I figured my friends would not believe me if I told them about it.
Tippet Studio nearby in Berkeley is a much better place to work, but understand that it doesn't matter if you are making canoes or movies, work is work.
Like most "information" in these fluff articles about Pixar their statement that
At the end of the second gallery is a trophy case holding some of Pixar's awards -- including two Oscars and a Golden Globe. "We were really reluctant for a long time to display these -- we're still a little embarrassed by the whole thing.
is patently false. As soon as they could they built a case for it an displayed and Oscar shortly after Toy Story. I know. I was there.
Some of you may recall the Salary Snafu at Pixar around 1997 or 1998. Someone emailed to everyone at the company a list of employee salaries making it seems as if the mail came from Steve Jobs. To top it off the mail came the Monday morning of the week of employee reviews. Every employee went into their review knowing how much their boss was paid and how much their coworkers was paid.
There were alot of unhappy people. That list showed that Pixar's salaries were awarded without regard to skill, exprerience, or performance. There could be upwards of 20K/yr separating office mates with the same skill/experience/title/performance.
As you might guess, quite a few larger than expected raises were negotiated that year.
Although a lawsuit was filed they never caught the guilty party. No doubt some disgruntled ex-employee...