Biofeedback Gaming
runningwater writes "A new kind of game was debuted at the E3 expo. It is called Journey to Wild Divine. The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate. This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath. The game features an awesome soundtrack, including Grammy-nominated artists and spanning many genres. This is the new generation of gaming, and you have never seen anything like this before." Their site has a page with more information about the biofeedback aspect.
Obligatory MegaTokyo link
I see a huge synergistic opportunity for the good people at Parks Medical Electronics, manufacturers of Penile Plethysmographs (be sure and scroll down to see a photo of your future "interface"):
Plethysmographs
"...all the labours of the ages, all the devotion, all the inspiration, all the noonday brightness..." yada yada
"Why are you breathing so hard? Hey! Stop looking at me like that!"
So, the new generation of gaming involves blowing on a screen while listening to grammy-award winning music? ... Right. If you'll excuse me, I hear my Super Nintendo calling my name.
Trent Polack
www.polycat.net
"We envision a world where vibrant wellness is the norm, consciousness transforms beyond fear, and people live in creative abundance in harmony with the earth."m e=Content &pa=showpage&pid=21
http://www.wilddivine.com/modules.php?na
OMG...make it stop
...what kind of in-game effect urination will produce? :D
- Put a big monster just behind a corner in an attempt to scare the hell out of you.
- Wait for you to turn the corner.
- Check heart rate.
- If heart rate > 150 write "gotcha!!" on screen.
From the blurb:
...oh, wait...
"This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath."
My gosh, that's amazing! All I had to do was click on "Hi-Bandwidth QuickTime Movie" and their server got blown away too!
How do they do that!?
My
Limekiller
Making an AI smell the average gamer?
Isn't there a law of robotics that deals with this sort of thing?
"The environment itself is rendered (hopefully in real time!) with apparent triggers throughout the game. For example wondering up to a waterfall where your heartrate increases by a small factor could trigger a dolphin jumping in the water...."
Just what I need... the likes of me will probably end up downing three double espresso's before visiting the waterfall just so I can see that god-damned dolphin.
If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...