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Biofeedback Gaming

runningwater writes "A new kind of game was debuted at the E3 expo. It is called Journey to Wild Divine. The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate. This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath. The game features an awesome soundtrack, including Grammy-nominated artists and spanning many genres. This is the new generation of gaming, and you have never seen anything like this before." Their site has a page with more information about the biofeedback aspect.

11 of 223 comments (clear)

  1. Has to be done by BabyDave · · Score: 5, Funny

    Obligatory MegaTokyo link

  2. Look ma, no hands! by SYFer · · Score: 5, Funny

    I see a huge synergistic opportunity for the good people at Parks Medical Electronics, manufacturers of Penile Plethysmographs (be sure and scroll down to see a photo of your future "interface"):

    Plethysmographs

    --
    "...all the labours of the ages, all the devotion, all the inspiration, all the noonday brightness..." yada yada
    1. Re:Look ma, no hands! by doublesix · · Score: 5, Funny

      They are simply the best instruments for studying arterial flow to the penis non-invasively.

      I'm not so sure about that ... These may work a little better

  3. Ohh, think of the Social game potential... by Peterus7 · · Score: 4, Funny
    Mixed with AI, you could have some twisted ass dating sims...

    "Why are you breathing so hard? Hey! Stop looking at me like that!"

  4. The New Generation? by Trent+Polack · · Score: 5, Funny

    So, the new generation of gaming involves blowing on a screen while listening to grammy-award winning music? ... Right. If you'll excuse me, I hear my Super Nintendo calling my name.

    --
    Trent Polack
    www.polycat.net
  5. New age fluff piece of crap: by tupshin · · Score: 4, Funny

    "We envision a world where vibrant wellness is the norm, consciousness transforms beyond fear, and people live in creative abundance in harmony with the earth."
    http://www.wilddivine.com/modules.php?nam e=Content &pa=showpage&pid=21

    OMG...make it stop

  6. i wonder... by bongobongo · · Score: 5, Funny

    ...what kind of in-game effect urination will produce? :D

  7. For Doom-style games as well by product+byproduct · · Score: 4, Funny

    - Put a big monster just behind a corner in an attempt to scare the hell out of you.
    - Wait for you to turn the corner.
    - Check heart rate.
    - If heart rate > 150 write "gotcha!!" on screen.

  8. Breath by limekiller4 · · Score: 4, Funny

    From the blurb:
    "This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath."

    My gosh, that's amazing! All I had to do was click on "Hi-Bandwidth QuickTime Movie" and their server got blown away too!

    How do they do that!? ...oh, wait...

    --
    My .02,
    Limekiller
  9. Re:Its not teh controller that matters. by pixelgeek · · Score: 5, Funny

    Making an AI smell the average gamer?

    Isn't there a law of robotics that deals with this sort of thing?

  10. Re:An interesting project..... by JaredOfEuropa · · Score: 5, Funny

    "The environment itself is rendered (hopefully in real time!) with apparent triggers throughout the game. For example wondering up to a waterfall where your heartrate increases by a small factor could trigger a dolphin jumping in the water...."

    Just what I need... the likes of me will probably end up downing three double espresso's before visiting the waterfall just so I can see that god-damned dolphin.

    --
    If construction was anything like programming, an incorrectly fitted lock would bring down the entire building...