Biofeedback Gaming
runningwater writes "A new kind of game was debuted at the E3 expo. It is called Journey to Wild Divine. The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate. This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath. The game features an awesome soundtrack, including Grammy-nominated artists and spanning many genres. This is the new generation of gaming, and you have never seen anything like this before." Their site has a page with more information about the biofeedback aspect.
Ignoring the fact that this is being proposed as a game, its environment appears to be one that allows the mind to manipulate an environment.
/.)
The environment itself is rendered (hopefully in real time!) with apparent triggers throughout the game. For example wondering up to a waterfall where your heartrate increases by a small factor could trigger a dolphin jumping in the water....
This type of biofeedback is definately useful! If any folk have ever attempted meditation and reaching towards understanding of self, the lack of instant-feedback makes this process extremely difficult for the uninitiated.
Overall I see this project as a very good idea that is hopefully implemented well. Ultimately, however, I don't see this catching on as society isn't designed around relaxation and exploring ones own self.
And a shame....
-Just some crazy duck.
(wow, userid 1599 and i think this is my first post ever to
I give the authors of this game +5 for creative advertising. That last sentence "is the new generation of gaming, and you have never seen anything like this before" gave it away as an advertisement though.
/. "editors"
Still, good job of slipping it past the
Well, I must say this seems very interesting. I am hoping this will be as good as it sounds. Hell, this might start a whole new genre in gaming. Can you imagine this technology being placed in a First-Person Shooter? Where your calmness actually affects your accuracy in using a sniper rifle. Or where being able to move faster depends on how your heart-rate is reacting. I think this could be the next step in a new generation of gaming. Where how you act effects your game play, and how focused you are. Imagine being in Unreal and being able to "know" if someone is near you, and (because of the senses) being able to react so fast you can aim at them and head shot before they can notice...
-Annon Kaies Zi