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Biofeedback Gaming

runningwater writes "A new kind of game was debuted at the E3 expo. It is called Journey to Wild Divine. The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate. This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath. The game features an awesome soundtrack, including Grammy-nominated artists and spanning many genres. This is the new generation of gaming, and you have never seen anything like this before." Their site has a page with more information about the biofeedback aspect.

9 of 223 comments (clear)

  1. 2 questions by astrashe · · Score: 4, Interesting

    1. Will the game be fun to play?

    2. Will playing a biofeedback game teach you how to do things with your state of mind that are difficult to learn in other ways?

    It's an intresting idea... the devil (or God) will be in the details, though.

  2. Game or Path to Inner Peace? by Snowpony · · Score: 5, Interesting
    This certainly sounds like interesting technology but I guess I am skeptical until I get to see it first hand. The website itself gave me an impression of one of those 'enlightenment' cults. Is it a game or a stress-relief tool? A way to inner peace and tranquility perhaps? It's hard to say.

    The testimonials are what you would expect from a new product but with no mention of an estimated release date or where to purchase it makes me wonder if this could just end up being a marketing tool without an actual release.

    I guess I'm going to have to wait until I see something more tangible.

    --
    Snowy Angelique Maslov - http://www.snowy.org/
  3. Extensibility by The+Only+Druid · · Score: 3, Interesting

    Personally, I'm excited about this simply for the opportunity to have an emperical means for assisting people in meditation, in their own homes. This could open up whole groups of individuals for meditation and the related philosophy or theology with which they want to associate it.

    That said, I'd be particularly excited if the system could somehow be made extensible, i.e. that using a front-end software they provide you associate certain activities with normal system commands. In such a system, for example, you could perhaps script an interface to react to your GSR to control any game.

    Alternately, I'd hope that they have a simple front end so that an end-user could write a program to read the same information from the sensors. This would allow us to basically create parallel games or simply meditative tools without the "storyline" or particular format of their game.

    --
    "Stumble before you crawl"
  4. Neurofeedback is coming too by FrankoBoy · · Score: 5, Interesting

    I've been working in some psychology research labs for some time now. One the professors I've worked with studies neurofeedback, i.e. monitoring the electrical activity of the brain with electrodes attached on the head. I've actually helped training a bunch of kids to move a cursor on a screen simply by getting them to be concentrated on moving it wherever it had to be at that moment. ( some info here and here. It's not excluded at all that in the near future, we'll be able to gain control of computer interfaces with a little help from such devices. It's my first post on /. , nice ;)

    1. Re:Neurofeedback is coming too by MikeFM · · Score: 3, Interesting

      We did that in highschool for a project. Using a cheap kit we found in a electronics magazine (was like $20).. I think it was some sort of eeg. (I could be wrong.. neuroscience isn't really my field). we hacked a mouse driver to work with it and a couple of us learned to move a cursor with it.. then we hooked it up to Doom and could use it to run around. It took a lot of practice but was really cool. The input from our head shrinking device sent back waveforms as it's data so we used a library for word recognition to pick out whatever wave we could force ourselves to make on demand. Probably nothing as cool as you have but for a highschool project it kicked ass. The headgear wasn't very comfortable though and sometimes you couldn't control as well as you could with a mouse. :)

      --
      At what price learning? At what cost wisdom? The price is a man's peace of mind, and the cost is his life.
  5. The Matrix game by MacFury · · Score: 5, Interesting

    The Matrix Reloaded game has a "Focus" bar which allows your character to do matrix like moves, slow down time and such. It would be cool if you really had to calm yourself down and focus with the bio feedback device.

  6. Re:does anybody remember... by mesach · · Score: 4, Interesting

    Tell that to the DDR crowd...

    Isn't Dance Dance Revolution one of the highest selling arcade games?

    I know it spawned a bunch of PC Rip offs

    --
    moo.
  7. Played it at Entros by steveha · · Score: 4, Interesting

    Used to be, there was this cool place in Seattle called Entros. For a while there was one in San Francisco, too. Now they are gone, with no trace save a "demo" web site.

    It was a restaurant/bar that had about five entertainment areas around it. The entertainment areas were always cool and different.

    The most famous was "Interface", where one person wears a blindfold and a camera, and the other person sits in front of a screen watching what the camera sees; using two-way radio, the second guy tells the first guy where to go and what to do. "Go left, step forward, reach down, no, left, no, LEFT, feel for the ball, YOU TOUCHED IT! GO BACK!" Within a set period of time you had to accomplish certain tasks. If you got them all done, you were allowed to enter the victory lounge. I never got to see that lounge...

    Anyway, they had a sort of game show where you had to compete to see who was the calmest. They would hook up the players to biofeedback, and then they would do various things to try to shake the players' calm. For the winner, it played a recorded voice saying something like "YOU ARE THE BUDDHA".

    I miss Entros.

    steveha

    --
    lf(1): it's like ls(1) but sorts filenames by extension, tersely
  8. Re:New age fluff piece of crap: by Selanit · · Score: 4, Interesting

    Yes; there's some hazy new-ageishness about their work. On the other hand, there is also some decent science there. Biofeedback, in this context, is used to measure alterations in your physical state, and that change controls what happens in the game. In essence, in order to control the game world you need to learn to control your own physical state: heartrate, sweat production, brainwave activity.

    When I was a kid, I was diagnosed with ADD (Attention Deficit Disorder). At one point, my parents signed me up for some biofeedback sessions. I would go to this office in downtown Denver, and they would put one of those electrode nets on my head -- they always used to squirt some cold goop into each electrode to ensure good conductivity between the electrode and my scalp. This was annoying, because the goop got kind of crusty when it dried out -- always had to wash my hair when I got home.

    Anyway, once the net was in place they'd hook me up to a computer. The screen displayed information about the state of my brainwaves -- alphas, betas, gammas, deltas -- and my task was to attempt to control the relative levels thereof. The theory was that if I could learn to do that, I could apply the same technique elsewhere (eg in school) to sharpen my concentration.

    I never noticed that it worked especially well. I suspect there are two reasons for this: 1) I didn't stick with it for very long; and 2) the information about my brainwaves was displayed as colored graphs -- line graphs, bar graphs, and I seem to recall a pie chart, too. Staring at a line graph scrolling past on a computer screen for an hour is really damn boring. The objective was to heighten my concentration skills. Presenting me with a boring-ass chart was probably not the best way to do that.

    If I did well in a session, they would let me use their computer to play Commander Keen for a while before my parents came to pick me up. I was much more interested in playing Commander Keen than in those stupid charts.

    For that reason, I think this game may be a huge advance over the stuff they had me do. Having an external objective to focus on (ie manipulating the game environment) is much more interesting than trying to make colored lines stay low. If the price isn't too high, I may just buy a copy of the game and the USB controller and give it a shot.