Biofeedback Gaming
runningwater writes "A new kind of game was debuted at the E3 expo. It is called Journey to Wild Divine. The game features a biofeedback USB interface designed to allow a player (or players) to navigate through the game using their mind power, breath, and heart rate. This is a wild and visionary concept which works so fluidly you can blow on the screen and objects move as if propelled by your breath. The game features an awesome soundtrack, including Grammy-nominated artists and spanning many genres. This is the new generation of gaming, and you have never seen anything like this before." Their site has a page with more information about the biofeedback aspect.
What I find most disturbing about that is that someone was willing to stare at the original long enough to make an ASCII version of it.
Reprise the theme song and roll the credits!
You run over pedestrians in GTA? What a horrible example for our children.
"A language that doesn't affect the way you think about programming, is not worth knowing" - Alan Perlis
Great, a new game you can't solve if you're a smoker. What kind of message is this sending to the kids?
graspee
The following is a proposed definition of hubris: Posting a story on Slashdot with the following quote: "...and you have never seen anything like this before."
Someone on Slashdot has always, always seen something like this before, even if they haven't.
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Bleah! Heh heh heh... BLEAH BLEAH!!! Ha ha ha ha...