Pitching Game Concepts To Developers?
Andonyx writes "When I was in college, every third person I met had a screenplay they wanted to pitch. Now every fifth person I meet has a game idea. Well, there are books-a-plenty that teach you how to format, pitch and sell screen plays, but what about the aspiring game designer? Where does someone with some design experience but not the resources to develop an entire proof of concept go to pitch a game idea to an established developer? Or does that even happen? Thought the Slashdot crowd might have some useful advice." This question touches a little on the 'supervising game designer' concept discussed a couple of weeks back, but more specifically asks how/whether you can successfully pitch externally-created game concepts and documents to developers.
Or does that even happen?
:)
Considering the unoriginality of many video games out there, not really
I have a great idea for a video game: The $GOVERNMENT makes a $HUGE_MISTAKE and releases hordes of $CREATURES on our fine planet. Your job is to shoot almost every critter that moves, and escape to the $ESCAPE. Oh, and it's a third person shooter with some really cool weapons and a multiplayer deathmatch feature!
"Can of worms? The can is open... the worms are everywhere."