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Shareware Amateurs Vs. Shareware Professionals?

Thanks to an anonymous reader for pointing to a Gamedev.net article called 'Shareware Amateurs Vs. Shareware Professionals'. The article, by shareware game developer Steve Pavlina, starts: "Why is it that some shareware developers seem to be hugely successful in financial terms, growing their sales from scratch to generate tens of thousands of dollars in income, while the vast majority struggle to generate even a handful of sales? The answer can be found by exploring the difference in mindsets between both groups."

15 of 34 comments (clear)

  1. $0.02 by chota · · Score: 4, Interesting

    Well...

    I must say I disagree with most of the stuff presented in the article. Let's take a look at two examples.

    WinZip: I bought WinZip (way back when they were NicoMak Computing) because it was a good product. It was (and I think still is) a solid product with an intuitive interface. Basically, I bought this product because it the developers knew its role. WinZip is a means to an end (unzipping files), not the end itself. Now I'm not sure, but I don't think that WinZip 1.0 had a 200-strong developer team behind it, or even what Mr. Pavlina would call a "Shareware Professional."

    mIRC: (Yes, I'm a Windows user.) I purchased a license for mIRC because it's a good product, and, for my purposes, "best in show" for IRC clients.

    So what's the moral of this post? People (me, my mother, joe user, whomever) buy software because (they percieve that) it's the best in it's particular field.

    Not to say that Mr. Pavlina's article doesn't hit on some good points; namely, that developers need to improve their products as a whole and not just improve "what they're good at" (design, programming, what have you). But seriously, something that was lacking in this article was the fact that, if you want to make money on software, you have to actually make software that does its job well, and that the end-user can actually use.

    Then again, I could be full of hot air.

    1. Re:$0.02 by PainKilleR-CE · · Score: 2, Insightful

      So what's the moral of this post? People (me, my mother, joe user, whomever) buy software because (they percieve that) it's the best in it's particular field.

      Which is why I have not purchased either of those products, and only use one of them. As another poster already mentioned, WinZip is a rather horrid product to use as an unregistered user. I don't reward people for giving me nag screens unless their product is truly exceptional, and WinZip is not (I use WinRar myself, although the interface isn't much different, it did have context menu shortcuts before WinZip).

      mIRC really just happens to be one of the only fully-featured IRC clients for Windows that is still maintained to some degree. I've used much better IRC clients that simply had small problems that got worse with lack of continued development (ie problems with Xircon such as memory leaks which became crippling as I moved to 2k and started leaving my system running for months instead of weeks). The only thing I really like about mIRC that I haven't seen in most other IRC clients (on Windows) is the floating window mode for chat windows (separating the chat windows from the main interface), but even then it doesn't handle the interface very well (as far as managing the floating windows).

      Perhaps it is all about perception. However, I consistantly see the same perception that these two programs are the best, when in fact they're simply the most widely used and recommended. Many people don't even know that there are other IRC clients (and many frequently refer to IRC itself as mIRC), just as many people are willing to put up with WinZip's nag screens when there are so many other options (many of which support more compression formats and easier interfaces).

      --
      -PainKilleR-[CE]
  2. A rather weak article. by Soulslayer · · Score: 5, Interesting

    An amateur is defined as someone that is either not as skilled as a professional or someone that engages in a particular activity as a hobby rather than a profession. Amateur works are frequently (but not always) constructed more poorly than professional works, but there are certainly exceptions. And in general the entire shareware market is seen as an amateurâ(TM)s field with professionals not deigning to sink so low (this is a market perspective really, not necessarily my own).

    The linked to article fails to address any new or particularly interesting aspects of shareware development and as a whole contains a lot of rather flame inducing, silly, generalizations. He should have called it, "Lazy and Ignorant Shareware Authors vs Motivated and Knowledgeable Shareware Authors." Of course then there would have been little point in writing the rest of the article.

    Not all amateurs are lazy and mercurial.

    Not all "professionals" are smart, savvy, and dedicated.

    --


    Once more unto the breach dear friends...
    1. Re:A rather weak article. by Sir+Robin · · Score: 2, Insightful
      Well, tell you what. Find a successful shareware author (which I will arbitrarily define as "someone making their sole income from selling shareware that they develop") who will rebut each point, and perhaps I'll listen -- to them.

      As for He should have called it, "Lazy and Ignorant Shareware Authors vs Motivated and Knowledgeable Shareware Authors. ... Well, yes. The whole article deals with how to move from the former to the latter.
      Not all amateurs are lazy and mercurial. Not all "professionals" are smart, savvy, and dedicated.
      ... Speaking of neither new nor particularly interesting ...
      --
      My /. ID is only 5,210 away from Bruce Perens's.
    2. Re:A rather weak article. by metamatic · · Score: 2, Insightful

      Amateur works are frequently (but not always) constructed more poorly than professional works, but there are certainly exceptions.

      Well, maybe my perception is different because I'm a Mac user, but I generally find it's the other way around. Proprietary software is much more likely to be a buggy half-assed port of a Windows application, and is much more likely to be dropped by the maker within a year of your buying it.

      Excluding games, I've bought more shareware on the Mac than I've bought commercial software. Too many companies exhibit clear signs of having basically zero commitment to the Mac, yet expect Mac users to be so grateful that they develop for us at all that we'll buy it regardless. I'd much rather buy shareware from someone who only develops for the Mac, and who isn't under commercial pressure to ship as quickly as possible no matter how many bugs there are.

      --
      GCHQ Quantum Insert installed. If only our tongues were made of glass, how much more careful we would be when we speak
  3. umm nah by toddhunter · · Score: 4, Funny

    The answer can be found by exploring the difference in mindsets between both groups

    The answer can be found by realising that some people release great software and do well, and others release crap software and do badly.

  4. Self-Referential by robbway · · Score: 3, Interesting

    It should be noted that Mr. Pavlina only cites his own experience in the article. Since I don't have a business or economics background, I couldn't begin to agree or disagree on his points. However, his lack of comparative figures, that is, citing other shareware successes and failures based on his criteria, makes his process more of an opinion than a thesis. I'd be negligent if I based my entire shareware concept on this. However, it is thought-provoking. This looks like a great concept for an series of Slashdot interviews of shareware professionals, whom I will classify as those who sell their own shareware as their primary source of income.

  5. No thank you to shareware by amorsen · · Score: 4, Insightful
    I find WinZip to be hugely bloated and I do not find its interface at all intuitive. Pretty icons though. Fortunately I do not use Windows much, but once in a while I need to unzip something on a Windows machine. I really think that (the GUI for) archive handling belongs in the file manager. Besides, I tend to be helping someone else when I need to open archives. Buying licenses for all of them is not an option, and neither is putting up with the nag screen. Ah well, at least there are good free command-line archivers.

    This brings me to a larger point. Everyone who scratches an itch on Windows releases the corresponding tool for $25 as shareware. Then they discover that noone buys their product. Just take a look at the archiver section of TUCOWS. A million different GUI's for zip, all shareware. What exactly do the authors expect? They cannot compete with WinZip on features and generally their user interface is even worse. If I had to buy an archiver, I would buy WinZip. A $10 saving over WinZip is not going to make me buy something with no reputation whatsoever.

    Most software today except games is shareware anyway. You can get time-limited demos for pretty much anything that does not come from Microsoft. So what does "shareware" offer that regular commercial software does not? All I see is having to go through 20 crappy programs on TUCOWS to find one that may be slightly useful. And then having the author abandon it a month later.

    Give me proprietary software or Free Software anytime.

    --
    Finally! A year of moderation! Ready for 2019?
    1. Re:No thank you to shareware by Ed+Avis · · Score: 2, Informative

      The Info-Zip 'zip' and 'unzip' programs are available for Windows, as 32-bit executables that handle long filenames perfectly. Why anyone would inflict WinZip on themselves is beyond me.

      --
      -- Ed Avis ed@membled.com
  6. A better question is by Ratbert42 · · Score: 4, Insightful

    When did time-limited demos and crippled products become "shareware?"

    1. Re:A better question is by Dave_21-6 · · Score: 3, Interesting

      Although the parent comment comes off as a troll a bit, the question is actually an interesting one I think. Sometime during the last decade there has been a shift in what we consider shareware. It is now pretty commonplace to move beyond simple nag screens in shareware - especially games.

      The definition of shareware as per the ASP is "a marketing method, not a type of software or even strictly just a distribution method." So you could say that although there has been a shift to more than nag screens, the basic definition of shareware is still the same, and it differs from box products with demos (for instance) because it is more than the demo. It is a marketing tool, a distribution tool, and (hopefully) a pretty functional version of the product that you can evaluate.

    2. Re:A better question is by cgenman · · Score: 2, Interesting

      As a rough estimate based on no real facts, I would guess 1996. I remember during the successful launch of Escape Velocity there was a lot of talk of the sell-through rates of time-limited or functionally impared shareware vs. perfectly functional shareware.

      Unfortunately, if you want to increase your overall sales significantly, you must provide value to the customer above and beyond the simple emotional satisfaction of "doing the right thing." Disabling the product after a length of time is a popular tactic with Windows Shareware authors, though not so much on the Mac where it is easier to bypass. Adding value to a shareware program can include features such as additional levels, additional abilities, or other such things that leave the unpaid version "crippled" in comparison. Many authors combined the two into time-crippled shareware. Recently, there has been a shift to adware products, whose incentive for registration is a removal of annoying ad bars.

      Either way, it is all about incentivizing the registration process to raise total income, and it has long been an accepted practice in the shareware community (not that the shareware community exists anymore).

  7. A decent article by Sherloqq · · Score: 2, Insightful

    And I kind of agree with the title, too. To me, a professional is someone who not only knows a lot something, but also uses that knowledge to earn a living (e.g. a pro photographer). An amateur is a person, who does something as a hobby, as pointed out by another poster. IMHO, a shareware developer, who fits the "amateur" characteristics described by the article's author, will have a hard time earning much from their work, and most likely not enough to sustain themselves, thus falling into the amateur bin (ok ok, let's call it the "unsuccessful pro" bin, if it makes you feel better).

    That issue aside, I think the author has hit a lot of nails on the head there. When I compare myself and my lofty business ideas with those of my brother-in-law, then look at where I am and where he is, there is no doubt which one of us is a pro. What amateur like me must realize is that there is a way to become pro, and Steve Pavlina outlines the stepping stones to get us on our way. Focus. Drive. Determination. Perserverance. Diversity. Research. Goals. Deadlines. Discipline. All those good things that we really don't like to do unless absolutely necessary. Try it. Find a role model. You'll see. I already have mine.

    --
    Have EVDO, will travel.
  8. Re:Okay, I'll bite... by @madeus · · Score: 2, Interesting

    It's tended (particulary in the past) to be easy to modify reasorce application forks to get around this sort of thing - using Apple's own freely downloadable reasource editing tool, ResEdit (or using a similar 3rd party reasource editing tool).

    Years ago I once took a game demo off a cover disk (some sort of Global-Thermonuclear-Warfare-WWIII-type-stragegy sim) and made it into the full version by just tweaking around in a reasource editor, enabling hidden and disabled menus and options (so you could save games, and start other levels).

    The same sort of thing is true of Mac OS X apps (though in a slightly different manner). A few months ago I downloaded a USB Alcatel Modem driver from a US web site.

    The installer refused to installed because this was version 2.0 of the installer, and it required 1.0 to be installed first (which was no longer avalible). I opened up the installer, hacked the file which did the checking for this existing version (it turned out to be a bash script embedded in the installer) and installed it. Once it was installed I found I had to find the driver (it was somewhere like /System/Libraries/Extensions/Driver/Foo/Bar.ktext) and alter the hard coded line data to work with UK ADSL lines, but it was just an XML file being used for the driver definitions so was fairly trivial).

    This is where the 'Macs are easier to use' idea comes from - it's not just easier on the surface (obviously Microsoft have made quite a few gains in this department, as has free software) - it's that they are nice to work with from a developer standpoint.

    If your coding your program 'normally', using Reasource Forks (OS 9 and lower) or XML files (OS X and above) in the usual way, then you'd normally impliment something like time limiting in this manner, though obviously, as it's realatively easy to work around so many developers use obfuscation.

    It's just to do with alternative paradigm for development that makes everything easy to open and edit. For example, with ResEdit, you can edit any applications menus and change the names, layout and shortcuts for a menu, colour the menus, graphically redesign the applications dialog boxes, change the layout and graphics for tool bars, even change all the spites, text and sound in a game and have it still function perfectly.

    Obviously, this approach has big advantages for developers and users, I know many non technical users who just like to be able to add/customise menu shortcuts.

    You could even hack the Finder to change the Window Manager style or trash can icons, most fun was hacking an actively running copy of the Finder! :)

    That can cause *very* funky and amazingly weird things to happen!

  9. Re:Most insulting article ever by CKW · · Score: 3, Insightful

    I found the article highly useful as a personal development tool - to illuminate the things in life I could do differently to better my life - and I'm speaking IN GENERAL.

    You sound like you assumed that the author was placing you in the one of two groups. He's in all probability not an a**h*le, so that assumption simply can't be right.

    Place yourself in his shoes. He wants to list the things a person *could* do to increase their odds of eventually succeeding, and as an excellent counterpoint list the opposite, the things that will decrease your odds of succeeding.

    Just because he's seperated it up into these two camps, doesn't mean he's accusing you or anyone else who isn't "successful" of being a brain-dead paranoid retard with *all* of those listed failings. But he is trying to list some of the things you could do to increase your chances of success.

    >Isn't is possible to write good software and have it sell without huge amounts of thought about marketing

    Sure, it could happen. If you want to leave things to chance and to whatever random assortment of luck and personal attributes you've been handed in life - you can do that.

    But if you want some ideas to try and exceed whatever random thing happens to your effort, there they are. Pick and choose whatever bits you think might help you.