GTA Creator To Make GTA-Beater?
Thanks to an anonymous reader for pointing to the Gamespot news that Grand Theft Auto creator David Jones is dropping hints about titles in development at his new company, Real Time Worlds. An executive at his company hinted: "We are not yet talking specifically about our two titles under development, but I will hint that fans of GTA and next-generation racing games will not be disappointed." Jones is the founder of developer DMA Design, who created the classic carnage-based puzzler Lemmings and went on to make both the 2D and 3D Grand Theft Auto titles. He left the developer after DMA were bought by Take Two and renamed Rockstar North, and his own company, Real Time Worlds, have been operating in stealth mode for a while now.
You know, it's not strictly necessary to fix slashcode...
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I am glad to see this - i think they're finally starting to understand that they're a freaking news source, and they're finally starting to act responsible.
We are not yet talking specifically about our two titles under development, but I will hint that fans of GTA and next-generation racing games will not be disappointed.
I'd rather not play anymore GTA/next generation racing games.
Every other game released is a clone off of GTA, or an underground street racing game. 2 more titles going off the same lineage a gaming company does not make.
I think I am just having withdrawls from my dreamcast, which while put out quite a few bad games, always seemed to bring out something intresting like shenmue, virtua tennis, worms, seamen, etc.
http://use.perl.org
I think we should all take a moment to give Simoniker some props-- he seems to be the only editor willing to read and/or comment after he posts a story, and even lets us know when something behind the scenes is on the fritz.
So, way to be, and thanks. I think we all wish the other editors around here were as user-friendly.
"Well, considering that in all of the GTA titles, all the racing missions were painfully unbearable..."
Can you qualify that a little better? I used to think they sucked too until I started driving the cars like I'd drive a real car. (I.e. slowing down for a turn.) At that point, what became diifcult was the randomness thrown in by being a world simulator. Stupid pedestrians would get in my way, get run over, and then get the cops after my butt. The type of car you had really affected how you drive as well. Are you going to take sharp turn in an Expedition? Not without rolling it! You had realistic options for picking your car as well. Now that I think about it, GTA's racing missions were far deeper than any racing game I've played.
I'm not trying to just blindly defend GTA here, I just came to this realization about a week or two ago. Racing in GTA's not like racing in the arcade, you can't get by while you're holding the gas down the entire time.
Well, yes, playing legit is much more fun and challenging.....I play legit too
However, having to do a street race 200 times because racing games just aren't your forte isn't fun. When it halts progression of the storyline then it's just a pain in the ass on an otherwise brilliant game.