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Crimson Skies For Xbox Barnstormed

Thanks to Gamesdomain for posting an interview with the lead developer of FASA/Microsoft's Xbox title, Crimson Skies:High Road To Revenge. The game, a sequel to the noted PC flight action title, is summed up succinctly in the first interview answer: "Crimson Skies is about three things - dogfighting on Xbox Live, story and choice-driven gameplay. It is set in a unique 1930s alternate United States where aircraft have evolved as the chief mode of transportation." The title is due out in October, and this interview is accompanied by some excellent-looking screenshots.

1 of 13 comments (clear)

  1. Re:Problem by Anonymous Coward · · Score: 1, Interesting

    Dude, not only do you have difficulty letting go of the shift key, I don't think you have played with a modern controller. A thumbstick (as compared to a d-pad) is actually a very responsive and rather easy to use.

    Diddy Kong Racing on the n64 had some awesome flying levels which were pure joy to play, and Halo on the xbox had the Banshee which was also very easy to control. IIRC most reviewers of the PC version of Crimson Skies (some years ago) metioned how much of an arcade game it felt, and when it was announced for xbox most of them said something along the lines of "cool - it would work perfectly on a console".

    Unlike a flight sim where I give you it is important (if you want to get the full experience) to play with a joystick, Crimson Skies is vastly different. Think kart racing (Mario etc...) but in planes - it is not at all about the simulation - and so the control scheme is much more simple.