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Outstanding Objects (Developed Dirt Cheap)

Mark Leighton Fisher writes "Some readers might be interested in Outstanding Objects (Developed Dirt Cheap); or "Why Don't Developers Search the Literature?" It seems like I still see a lot of wheel reinvention going on, even with the wealth of code and information now available on the Net."

15 of 397 comments (clear)

  1. Simple explanation by rickms · · Score: 5, Informative

    It's because all us developers think our way is the better way :P

    Rick

    --
    Making something out of nothing : MD5 ("") = d41d8cd98f00b204e9800998ecf8427e
    1. Re:Simple explanation by ERJ · · Score: 5, Funny

      Well, of course, my way IS better.

  2. The catch-22 of code reuse by Cally · · Score: 5, Insightful

    If it's generic enough to be scratch your particular itch, you'll need to do a lot of work to implement the specifics of your case. If it's very highly specialised, you'll need to do a lot of work to adapt it to the specifics of your case.

    Given the choice, would you rather work on adapting someone else's code for your situation - or would you rather write your own from scratch?

    (it's a rhetorical question ;)

    --
    "None are more hopelessly enslaved than those who falsely believe they are free." -- Goethe
  3. Re:AC/DC by Roto-Rooter+Man · · Score: 5, Funny

    After the dot-com bubble burst, AC/DC were hired as consultants by a number of tech firms. Apparently due to their expertise in getting "back in black".

    --

    The goatse guy for president. Win one for the gaper!
  4. Why wheels often reinvented by truth_revealed · · Score: 5, Interesting
    Here's some of the issues I've run into with a lot of the free software libraries out there:

    library uses wrong language

    library has the wrong license

    library pulls in too many external dependencies

    library not threadsafe

    But it's worth the search - occasionally you find a real gem.

  5. Laziness wins out for me... by Gaxx · · Score: 5, Funny

    I always hit the net before emarking on coding. There's no way I'm gonna spend 6 hours throwing together code that someone else has spent 20 lovingly moulding for me :-) I just too damn lazy... What can I say, Wally is my hero :-)

    --
    -- Gaxx
  6. Dirty Code by bplipschitz · · Score: 5, Funny

    Done Dirt Cheap.

  7. Because developers don't play well with others... by jordandeamattson · · Score: 5, Interesting


    It doesn't matter if the code is available from somewhere "out there", from inside your company, or even from inside your group. The reality is that developers in general don't play well with others. Why? For a number of reasons.



    First, it is no fun to use someone elses code. This is why at one time Apple computer (many years ago) had 13 different (yes, I counted them) memory managers being written. It was fun to write a memory manager, to solve the problems involved, etc.



    Second, people don't trust one another. How do I know that you have implemented this code correctly? How do I know that you will deliver the modifications that I need? That you will deliver them on time? I can't, so it is better to do it myself.



    Bottom line, we don't play well with one another, because we want all the fun for ourselves and because we don't trust the other folks (called flipping the bozo bit in some corners).

  8. Re:AC/DC by kin_korn_karn · · Score: 5, Funny

    For those about to pun, get on the highway to hell.

  9. There is a very practical reason by cpparm · · Score: 5, Insightful

    If your problem is trivial, it's faster to write your own code. If your problem is not that trivial, it takes a lot of time to try to understand someone else's non-trivial solution. More than it would take to write your own code.

  10. Re:legal issues by Anonymous Coward · · Score: 5, Insightful

    I develop in Delphi and I use a lot of stuff from the net (if you want to learn how to create reusable components, and use already made components, this is THE development environment, and there is even a free linnux version! and it is PAscal, not this joke of a language called C or C++).

    anyway, as I work that way (for my company), I then get nailed down by the legal team because most stuff on the net doe not have a licence attached to it, or has a wrong licence, or the company wants to kee 100% copyright on stuff, but we can not contact the authors or something like that.

    ie: if you develop for a company, you do not have the choice, you have to re-invent the weel (or hide it from your superior and legal teams). what a shame....

  11. reinventing solutions w/ well known algorithms by nuttyprofessor · · Score: 5, Interesting

    Back in 1990 I worked for a small company that built
    graphics boards and my first task was to debug
    the "polygon fill" routine in their firmware.
    It turns out they use their own "home brewed"
    algorithm that was slow, memory hungry, and didn't
    handle degenerate cases correctly. If anyone in
    the company would have taken the time to pull
    any one of the graphics textbooks off their shelf
    (e.g., Foley, van Dam) they would find a much better
    solution.

    I ended up rewriting the module myself using
    the classic solution -- it was faster, used little memory,
    and handled degenerate cases reasonably.

    It was my experience that everything was a badly
    reinvented wheel when I worked there.

  12. Re:A few reasons by Xzzy · · Score: 5, Insightful

    4) Other's people's code is documented by monkies, if at all.

    5) Integrating foreign code can be more work than just writing it yourself.

  13. Finding it is HARD by m11533 · · Score: 5, Interesting

    I have been involved in software reuse since the mid-1980s and possibly even earlier. There has been lots of energy expended on the problem of making existing implementations extensible, one of the strengths of OO technology, though not requiring OO. The big piece that has always been missing has been a major concerted effort focused on facilitation matching a developer's needs with existing software.

    There are many mechanisms that can assist such as:

    1 - technical reviews. When these happen, you get a number of co-workers together to review your work. Not only does this assist in ensuring that direct work (architecture, design, code) is correct, but it also provides an opportunity for all those involved in the review to search their knowledge of pre-existing "parts", be they architectural, design, or actual code, and to suggest you investigate them. Of course, if you're like me, then actual review meetings where a number of people sit down and examine your work just do not happen any more. Thus this form of identifying existing work that can be reused no longer functions.

    2 - CASE tools ... I have long felt that CASE tools, yup those tools that are totally out of vogue right now, would be of greatest value if they had a dual function. Their primary function would continue to be as a means of describing architecture, design, or code, but a secondary function would be to, in the background, perform a continuous search of existing work looking for matches. I have never seen a tool that does this, yet this seems a tremendously valuable function.

    3 - personal memory - only works for those items you already are familiar with, which frequently gets voided when changing jobs.

    4 - institutional memory - this is similar to the technical review mechanism, yet is less well defined. The real question here is HOW does an individual tap into an institutional memory? Documentation search? This is far less than perfect even if all work was well documented. Code search? Even worse at turning up matches to needs.

    So... the bottom line is that it truly is VERY difficult to match up needs of a software development effort with the existing software that is available.

    Once case in point... I worked on a very large project for an FAA (Federal Aviation Administration) contract. One mechanism I needed was a circular buffer/queue. These seem very straight forward to implement, and an obvious place to use an existing piece of design/code. Well, even after extensive search and review I could not find such a part and built my own. Later, I discovered there were at least six independent implementations of a circular buffer/queue in this single project team. All of them were general enough to meet the other implementation's needs, yet somehow none of us knew of the others' overlapping work. If we couldn't coordinate the reuse of these six independent efforts (and that means we all built the same basic algorithm, found the same set of bugs... and yes, using our code management tool I was able to see the same bugs being fixed in each implementation... and thus a total and unnecessary duplication of effort), how in the world will we ever solve the problem of reusing work outside the single project team, or outside a company?

    There are some examples of wild success with reuse... though they seem to me to be more success though definition. All of those shell scripts that are built from individual command line tools are examples of reuse, where each command line tool represents a unit of software available for reuse. But, I think we all think of reuse more at the code module level... a function, or class, or small library. And it is at this level that I think we fail miserably, and it is my contention that we fail because we can't easily find the candidates for reuse.

  14. Two Reuse Stories by weston · · Score: 5, Interesting

    I often don't reuse for reasons described very well by other posters, but I wanted to mention some cases where I either did reuse or wanted to.

    Two years ago I was developing online courseware for a company that trained/certified future medical transcriptionists. We needed to develop a typing test. Now, a typing test is all about doing two things -- (1) noting when someone types something the shouldn't be there and (2) noting when someone doesn't type something that should. So you're comparing for absensces or additions between a given text and a key. Sound like anything else? My first thought was 'diff'. My second thought was Perl (after all, this is text slinging). My third thought was CPAN. And sure enough, Mark Jason-Dominus' excellent Algorithm::Diff saved me at least days of time and quite possibly weeks.

    Now, this was possible in part because I was working as a contractor, and so was probably trusted a bit more, and also, in part because my supervisor/contact with the company was pretty savvy. I can contrast this with some other experiences. Like the company I worked for that wanted a webserver log file analysis package. Again, lots of text slinging, but perl or any other scripting language was out because we wanted the source as closed as possible. Nope, it had to be in C, and I was discouraged from trying to find a regex library to use. I essentially ended writing my own regex engine. It was buggy. It needed optimization. The syntax was less powerful . The stats package itself was good, especially for 1997 (it could do things I've only seen other log analyzers do in the last two years), but because it all ran on top of this flaky regex engine, it couldn't fly. I think it got canned after I left... nobody wanted to touch it. I seriously think I lost months of my life on this, and the company lost a good product. All from trying to reinvent the wheel...