Massive Unreal 2K3 Mod Contest Launched
code-e255 writes "Epic Games, the developers of Unreal Tournament 2003, and nVidia have announced a huge UT2K3 modification contest called 'Make Something Unreal'. This competition will reward the truly great modders out there, and will hopefully encourage more people to mod for UT2K3." Word is that "..entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more", and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license.
Wow, a software company that actively encourages the users to actively tinker with their product, with the understanding that this will only increase the popularity of their game. While this trend has been developing lately in the game world, this definitely takes it a huge step forward! Bravo!
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A million bucks is nothing compared to the revenue generated by "The Next Counter-Strike" which is exactly what Epic is trying to create with this.
Ultimately, the developer of such a mod should be fairly compensated based on the popularity and ultimately, the sales, of their mod, not a one-time payout.
It's funny and sad that game developers are literally begging the community to create their next big hit for them.
On the other hand, a million dollars is a lot of money, and the poor CS developer probably got manipulated out of ever making that much money when he sold CS to Valve.
So hey, go make your mod and give it away to Epic!
# Erik
People still play this game a lot?
UT2K3 has always felt quite deathmatch-oriented (as opposed to team deathmatch, CTF, etc.) which makes for great fun for about ten minutes. I know there is a vocal minority who could play nothing but DM for hours on end, and more power to them. But for most other people, deathmatch is a dated concept, once you get over the novelty of playing against real, live people from all over the 'Net. Once that's done, I like the advanced tactical and strategic possibilities available with more team-oriented combat.
I think UT2K3 is also a bit underwhelming because many of the maps prioritize beauty and uniqueness over gameflow. I don't want the map itself to be the focus. Sometimes it's like trying to frag in a 3D Escher painting. I this is largely why BF1942 is more compelling. Familiarity with the environment creates faster immersion.
Also, UT2K3 doesn't significantly improve upon the rock-solid gameplay of its predessesor, and even took away a very popular and unique multiplayer mode (although you can add it with a 3rd-party mod). I understand a recent patch even included specific instructions for making gameplay more like the previous installment.
Oh well. I hope they push an envelope or two with UT2k4. Because it's looking like Sierra will have DoD, Team Fortress and Counter-Strike running on the Source engine come spring 2004. That will be Uber. Everyone's filling their piggy banks for these, plus Doom3, Deus Ex 2, and a few other high-profile, long-awaited titles. I just don't see how UT2k4 will create a viable niche.
According to the contest page: "All costs, taxes, fees and expenses associated with entry into this Contest and any prizes received shall be the sole responsibility of the entrants and winners." The federal income tax alone on the $350,000 Unreal Engine commercial license would, according to the latest IRS tables, be $103,832.
Who evaluated that engine? I have a million dollars in prizes in my pants.
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Speaking as some one who as been unemployed for a while and have used all thier benifts, I'd take the million.
Why? Because with the economy still being what it is, unless I got a contract that said I couldn't be fired for at least 5 - 10 years but could leave anytime I wanted to. The million would go much further.
(To answer my own question: probably.)
Where I come from, if you don't make money, you go out of business. So yes, their ultimate goal is to make money. Is that so wrong?
Consider this: They could go out and decide to go for the easy money, and make another deer hunting, or fishing or whatever top selling, easy and cheap to make crap they can.
Company makes money, we get a good game, and the designer of the mod gets some prizes and some recognition. How is this a bad thing?
Two Rules For Success:
1) Never tell people everything you know.
Regarding documentation, check out the Unreal Developer Network for a huge amount of documentation.
Also, the 3D Buzz team has created many excellent training videos covering many aspects of the Unreal tech, from programming to content creation.
>> Ultimately, the developer of such a mod should be fairly compensated based on the popularity and ultimately, the sales, of their mod, not a one-time payout.
The mod developer keeps complete ownership of his work. The contest doesn't take that away.
For example, if you enter an early version of your mod in the contest, you could later create a retail game based on it and pursue a publishing deal. The Tactical Ops mod for the original Unreal Tournament went this route and was published in retail by Atari.
Regarding tax issues, one should definitely consult a tax attourney upon making the finals for the grand prize. My understanding (IANAL) is that, if we gave you a $350K cash prize, that would be revenue for your mod team's corporation or small business. If you then spent that $350K on an Unreal engine license with the intent of using it commercially (which is the only reason one would want such a license), you would then incur a $350K expense, leaving a net tax liability of zero. So a direct award of an engine license is not necessarily a taxable event.