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Massive Unreal 2K3 Mod Contest Launched

code-e255 writes "Epic Games, the developers of Unreal Tournament 2003, and nVidia have announced a huge UT2K3 modification contest called 'Make Something Unreal'. This competition will reward the truly great modders out there, and will hopefully encourage more people to mod for UT2K3." Word is that "..entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more", and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license.

5 of 231 comments (clear)

  1. yawn by erikdotla · · Score: 4, Insightful

    A million bucks is nothing compared to the revenue generated by "The Next Counter-Strike" which is exactly what Epic is trying to create with this.

    Ultimately, the developer of such a mod should be fairly compensated based on the popularity and ultimately, the sales, of their mod, not a one-time payout.

    It's funny and sad that game developers are literally begging the community to create their next big hit for them.

    On the other hand, a million dollars is a lot of money, and the poor CS developer probably got manipulated out of ever making that much money when he sold CS to Valve.
    So hey, go make your mod and give it away to Epic!

    --
    # Erik
    1. Re:yawn by coupland · · Score: 4, Insightful

      It's funny and sad that game developers are literally begging the community to create their next big hit for them.

      Why? The community has been writing mods for years, mission packs for major commercial games (both Quake mission packs come to mind) and are now being offered a nice prize to make what I'm sure will be a top-quality conversion. Developers are hoping to showcase the flexibility of their engines while funding the creation of the next wave of creative talent. You underestimate the community.

      For example the community (amateur enthusiasts) created Linux. And GNU/Linux. ;-) And The Gimp. And Apache. And MySQL. These things run on everything from a web werver in an RJ45 plug to massively-parallel computing monsters from Ma Blue. Funny what this sad community can do...

  2. Consult a tax advisor before you win. by NumberField · · Score: 5, Insightful

    According to the contest page: "All costs, taxes, fees and expenses associated with entry into this Contest and any prizes received shall be the sole responsibility of the entrants and winners." The federal income tax alone on the $350,000 Unreal Engine commercial license would, according to the latest IRS tables, be $103,832.

  3. Re:ok, correction... by Cruel+Angel · · Score: 4, Insightful
    So are you Down on Epic for trying to make money, and a good game a the same time?

    Where I come from, if you don't make money, you go out of business. So yes, their ultimate goal is to make money. Is that so wrong?

    Consider this: They could go out and decide to go for the easy money, and make another deer hunting, or fishing or whatever top selling, easy and cheap to make crap they can.

    Company makes money, we get a good game, and the designer of the mod gets some prizes and some recognition. How is this a bad thing?

    --
    Two Rules For Success:
    1) Never tell people everything you know.
  4. A few notes by Tim+Sweeney · · Score: 4, Insightful

    Regarding documentation, check out the Unreal Developer Network for a huge amount of documentation.

    Also, the 3D Buzz team has created many excellent training videos covering many aspects of the Unreal tech, from programming to content creation.

    >> Ultimately, the developer of such a mod should be fairly compensated based on the popularity and ultimately, the sales, of their mod, not a one-time payout.

    The mod developer keeps complete ownership of his work. The contest doesn't take that away.

    For example, if you enter an early version of your mod in the contest, you could later create a retail game based on it and pursue a publishing deal. The Tactical Ops mod for the original Unreal Tournament went this route and was published in retail by Atari.

    Regarding tax issues, one should definitely consult a tax attourney upon making the finals for the grand prize. My understanding (IANAL) is that, if we gave you a $350K cash prize, that would be revenue for your mod team's corporation or small business. If you then spent that $350K on an Unreal engine license with the intent of using it commercially (which is the only reason one would want such a license), you would then incur a $350K expense, leaving a net tax liability of zero. So a direct award of an engine license is not necessarily a taxable event.