Massive Unreal 2K3 Mod Contest Launched
code-e255 writes "Epic Games, the developers of Unreal Tournament 2003, and nVidia have announced a huge UT2K3 modification contest called 'Make Something Unreal'. This competition will reward the truly great modders out there, and will hopefully encourage more people to mod for UT2K3." Word is that "..entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more", and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license.
The money is nice and stuff, but with the economy the way it is right now, how about making first prize A JOB???
Back in the days of Doom, I did systems administration work for a Dutch architect firm. I know I certainly thought of using the Doom engine to convert electronic drawings of a building to a complete Walk-Through Interactive Experience (tm).
Unfortunately, as all Dutch architect firms balanced the tight rope between going bankrupt and surviving that time, there was no money/time available for developing mods for that sort of thing.
I certainly hope that some beautiful projects will see the light of day that would otherwise, if it wasn't for this prize-money, never be realised.
Wenn ist das Nunstueck git und Slotermeyer? Ja! Beiherhund das Oder die Flipperwaldt gersput.
Apparently I missed when id Software stopped doing this?
.plan files when someone has a really cool modification.
They release most of the applicable source code, give away the mapping resources, and even post on their
I'd say that actively encourages users to tinker with their games. Or if you meant they needed to provide incentive like money and an engine license to get what id pretty much does with just great quality games?
Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
Translation: "Well, dangit...we're just all out of ideas on this whole first-person shooter thing, and we've fired a bunch of creative help... Let's collect materi...ah...throw a contest!"
Honestly, how about a mod for that female character in the single-player release, so she doesn't look like she was beaten with an Ugly Stick? And seriously, leather is SO first version.
Please help metamoderate.
The best mod out there is promode for Quake3--fixes all the bugs and crap that was put in there to keep the newbies happy. The difference between promode and vanilla quake 3 (and UT) is like the difference between professional baseball and T-ball.
But don't take my word for it, try it yourself: Try it yourself
Remain calm! All is well!
One truly awesome Stargate SG1 mod for UT2003. :) Imagine using
I think it would rock if someone could write
code that would take you automatically from
one server to another online by passing through
a gate in the game. Imagine g'oud versus SG1 team
multiplayer where you gate out of one firefight with
your team right into another one (on a new server).
Imagine the fun of forgetting to plug in the
numbers and getting telefragged on the IRIS back
at your clan's command center.
IRIS codes to allow people to get on your clan
server. So so much could be done with this idea.
For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
I think points should be awarded for cheat resistance. Cheating is ruining on-line gaming.
The race isn't always to the swift... but that's the way to bet!
I think this is a big publicity stunt on the part of Epic. (Well duh.) What I mean is that UT2003 hasn't drawn the fan base that Half-life enjoys, despite HL being 4 years old now. (Ancient by game standards.) Now Epic is faced with the upcoming release of HL2 which is expected to blow all the other FPS clear out of the water. Plus, Valve has announced that the SDK for HL2 will be released ahead of the game to give mod authors a change to get ready for the big release in September. Furthermore, Valve has been known to take the better mods under their wing and make commercial games out of them, with the mod authors getting payed for their effort. I think Epic is about to get left in the dust, and I think they know it.
When all else fails, run.
Just ask the poor schmucks who exercised stock options before the bubble burst and didn't sell the stock before it crashed. They aren't happy people, since the IRS taxes on the value when the options are exercised, not what the stock is worth at tax-time.
Galileo: "The Earth revolves around the Sun!"
Score: -1 100% Flamebait
Couldn't you, instead, take the cash instead of the "prize" of the license? I believe US law requires that contests (game shows) provide a cash alternative based on their real cost not based on the retail value (thereby giving an incentive to take the prize, but as you say you have to pay taxes on that $350k, surely more than the $50k [35% tax bracket?]!)
;*o
Needless to say, the grand prize certainly favors developers already producing mods commercially as they'd certainly get a lot more out of a license of the engine.
IANAL, and I didn't read the article but that never stopped me before...
Log onto the server, and do a head count. TDM games far outnumber DM games. Its all about intigib Team DM, or Instigib CTF.
A patriot must always be ready to defend his country against his government. -edward abbey
Epic is really a great company
Yeah, I love how they handled their IRC client in the original UT. There was a crasher bug in it that, if you msg'd someone with the right string (or typed it in a channel), the program would crash and burn. It didn't matter if you were even in the IRC window, if you were connected and the message came through to you somehow, *poof*. In game, in the server browser, didn't matter. Idiots would come on IRC and crash entire channels with 100s of people in them, or they'd crash rival clans while they were in the middle of important games.
Epic knew about this bug for well over a year, and they did absolutely nothing about it. We at Gameslink (then the IRC network for UT) ended up patching the ircd just to fix Epic's problem, and keep UT users happy. It should not be the responsibility of an IRC network to patch their whole network of servers to fix a terrible client-side crasher that could be solved in 5 minutes by a competent programmer.
Great company, indeed.
"Wow, you're like some kind of superhero able to ward off happiness and success at every turn."
-- Ryan Stiles