Massive Unreal 2K3 Mod Contest Launched
code-e255 writes "Epic Games, the developers of Unreal Tournament 2003, and nVidia have announced a huge UT2K3 modification contest called 'Make Something Unreal'. This competition will reward the truly great modders out there, and will hopefully encourage more people to mod for UT2K3." Word is that "..entries can be made in 13 categories, including 'Best Mod,' 'Best Character,' 'Best Use of 3D Sound,' 'Best Real-Time Non-Interactive Movie (also known as Machinima),' and more", and prizes include over $1,000,000 in total, with first prize $50,000 and a $350,000-value commercial Unreal Engine license.
The money is nice and stuff, but with the economy the way it is right now, how about making first prize A JOB???
Back in the days of Doom, I did systems administration work for a Dutch architect firm. I know I certainly thought of using the Doom engine to convert electronic drawings of a building to a complete Walk-Through Interactive Experience (tm).
Unfortunately, as all Dutch architect firms balanced the tight rope between going bankrupt and surviving that time, there was no money/time available for developing mods for that sort of thing.
I certainly hope that some beautiful projects will see the light of day that would otherwise, if it wasn't for this prize-money, never be realised.
Wenn ist das Nunstueck git und Slotermeyer? Ja! Beiherhund das Oder die Flipperwaldt gersput.
Apparently I missed when id Software stopped doing this?
.plan files when someone has a really cool modification.
They release most of the applicable source code, give away the mapping resources, and even post on their
I'd say that actively encourages users to tinker with their games. Or if you meant they needed to provide incentive like money and an engine license to get what id pretty much does with just great quality games?
Human nature is the same everywhere; the modes only are different. -- Earl of Chesterfield
Translation: "Well, dangit...we're just all out of ideas on this whole first-person shooter thing, and we've fired a bunch of creative help... Let's collect materi...ah...throw a contest!"
Honestly, how about a mod for that female character in the single-player release, so she doesn't look like she was beaten with an Ugly Stick? And seriously, leather is SO first version.
Please help metamoderate.
One truly awesome Stargate SG1 mod for UT2003. :) Imagine using
I think it would rock if someone could write
code that would take you automatically from
one server to another online by passing through
a gate in the game. Imagine g'oud versus SG1 team
multiplayer where you gate out of one firefight with
your team right into another one (on a new server).
Imagine the fun of forgetting to plug in the
numbers and getting telefragged on the IRIS back
at your clan's command center.
IRIS codes to allow people to get on your clan
server. So so much could be done with this idea.
For every annoying gentoo user, are three even more annoying anti-gentoo crybabies. Take Yosh from #Gimp for example.
Epic is really a great company
Yeah, I love how they handled their IRC client in the original UT. There was a crasher bug in it that, if you msg'd someone with the right string (or typed it in a channel), the program would crash and burn. It didn't matter if you were even in the IRC window, if you were connected and the message came through to you somehow, *poof*. In game, in the server browser, didn't matter. Idiots would come on IRC and crash entire channels with 100s of people in them, or they'd crash rival clans while they were in the middle of important games.
Epic knew about this bug for well over a year, and they did absolutely nothing about it. We at Gameslink (then the IRC network for UT) ended up patching the ircd just to fix Epic's problem, and keep UT users happy. It should not be the responsibility of an IRC network to patch their whole network of servers to fix a terrible client-side crasher that could be solved in 5 minutes by a competent programmer.
Great company, indeed.
"Wow, you're like some kind of superhero able to ward off happiness and success at every turn."
-- Ryan Stiles