Everquest II Details Discussed
Thanks to an anonymous reader for pointing to EQII Stratics' in-depth interview with the Everquest II development team. This keenly-anticipated PC MMORPG follow-up is due later in 2003, and questions answered include the increased use of teleportation in the sequel, to help ease down on travel time ("travel has always been a tricky thing... too much and it feels tedious, too little and the world feels extremely small."), and interesting changes when the player dies - you can either "..sacrifice an appropriate item.. and return to an appropriate bind point with all other items intact and equipped or.. remain in your corpse until another player or event resurrects you."
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