Four-Dimensional Rubik's Cube Craziness
roice writes "Rubik's junkies and puzzlers will be interested in this software rendered four-dimensional
analog of Rubik's Cube. With over 1.75E120 possible combinations, it's
a mind bender. Free versions are available for both Windows and Linux, and
they even publish their source code for download. Solving it will get your
name listed in their Hall
Of Fame, and there is also a running competition for the most efficient
solution. To help get you started, you can check out a solution algorithm based
on techniques used to solve the popular three-dimensional version."
Heck with solving it. There are some things that just aren't worth solving. Now where can I find a software rendered four dimensional analog of a hammer and nail?
A programmer is a machine for converting coffee into code.
it took me long enough to finish the real thing.
I can't even figure out the regular one. Hell, I am lucky I can tie my shoelaces in the morning!
The ultimate network admin tool needs HELP!
Apply a screwdriver to it; reassemble in the proper order.
Um, though that may be a little hard with the program, I'll admit.
Maybe if I apply the screwdriver to the ~~++5#Q%NO CARRIER
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you know how long I've been working on my three dimensional one? over a year. Perhaps I'm stupid, but that thing is impossible to solve. Anyone have any clue how long it would take a computer to solve your standard rubics cube through brute force?
YOU SUCK BALLS!
and there is also a running competition for the most efficient solution.
duh...just peel off the stickers.
What, you have to step into the future to solve it? :-D
More than mere navel gazing.
Just a word of warning to the foolish and brave. Before you tackle the 4^4 hypercube, make sure you buy an ergonomic mouse and mousepad. My guess is you'll probably develop super-carpal tunnel syndrome before you even you match one side of the damn cube. Also be sure to stockpile a few extra mouses, there's no knowing how many of them you'll be throwing against the wall.
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I memorized the solutions to the Rubik's Cube so everyone would think I was smart! Haha, fooled them!
Now I just get drunk and masturbate a lot.
Ahhhhhhhh!
:)
It's LEGO, not LEGO's, not Lego's, not lego's, not lEGO's, not leGO's, not legO's, not lego'S, not LeGo's, not lEgO'S.
It's not LEGOS, legos, LEGOS'.. ITS LEGO
"I have one LEGO, I have two LEGO, I have many LEGO. I enjoy playing with LEGO"
1 LEGO = LEGO
2 LEGO = STILL LEGO
No farking S!!
Ok I feel better now.
I don't know. It looks like a more complex 3D version that's just real togh to build with plastic.
Maybe it's because I read some quack's claim that the 4th dimension was time. In which case a 4D rubics cube would solve itself over time or be onsolvable because it rescrambled while you were trying to solve.
--= Isn't it surprising how badly I spell ?
1) Click OPTIONS
2) Click SOLVE
Two clicks... anyone do better?
I am NOT a man!
I am a free number!
The best way to solve a given cube is called "God's algorithm" to us Rubik's geeks (I can average about 50 s. solving a cube, which is ok, but not phenomenal). It's 18 moves. The method behind it is far too complicated for a person to do without a computer to assist, but using a rather simple method, a person can very easily solve a cube in around 65 moves, but slowly. The record-breaking solution times are closer to a hundred moves, but rather than remembering a move-efficient but thought-intensive way to solve it, one remembers many more algos that whose situation can be recognized much more quickly.
And for the previous posts asking how long it takes a computer to do it... it's very, very low. Under a second. Many people can do it, manually (a computer just has to give the moves, it can ignore the time required to actually turn the cube) in under 20 seconds (For the people out there in disbelief, Dan Knights has a video of him actually doing it in 17, it's for real. I won't post the link, because I'm not going to be responsible for slashdotting his site).
There's a huge difference between a computer solving it "brute force", and a person or computer solving it through established algorithms. By brute force, just twirling the cube until the solution popped up, it would take on average however long it takes your computer to process half of the possible combinations. That's quite a long time. However, a computer solving a cube how we would, focusing on time rather than least amount of moves, could easily solve more than one a second.
Puzzled by the cube? Try renting two (relatively low-budget, unknown) sci-fi flicks. - Cube: Buncha people, trapped in a buncha cubes, with a buncha deadly traps. - Cube 2: Hypercube: Buncha people, trapped in a hypercube, with less deadly traps but more confusion as to wtf is going on. Both movies are fairly puzzling in their own right, with that sort of "unknown" sci-fi ending that is commonly found in lower-budgeted movies (e.g. Pi).
http://www.chmodoplusr.com/
I found this great 1-D Rubik's Cube, here, I can embed it here on this page:
.
.
The interface is simple: just look at it. Quantum mechnaics dictates that observing it changes it's state so just assume it's solved.
Here is a magnified version:
If you still have trouble with it, my book will be coming out pretty soon.
THE WORLD IS GOING TO END!!!! eventually.
Douglas Hofstadter wrote a couple of excellent columns on Rubik's cube and variations on the theme for his Metamagical Themas column in Scientific American back in the eighties (you can buy his collected columns in this book). In particular, he talks about the various ways you can modify the basic 3x3x3 cube concept - for example, 4x4x4 cubes, 3x3x3 tetrahedra, alternate colour schemes, and so on (along the way, investigating the spark of inspiration that encourages people to try out different variations on a theme - something he refers to elsewhere in his books as 'conceptual slippage' - this hypercube would be a 'slip' along a different axis to those hofstadter explores - I'm sure he'd appreciate it :) ). He goes into plenty of detail about the mathematical approaches you can use to solving the cube, and some intriguing analogues to subatomic physics that crop up in the maths of rubik... anybody wanting an introduction to the kinds of topics the people behind this hypercube are exploring could do worse than to read those articles.
There's also some excellent stuff in that book on Lisp, quantum mechanics, chaos theory, Alan Turing, and nuclear war... great selection of articles by an extremely interesting mind.